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Use goreleaser to build and release (#244)
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
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42
vendor/github.com/russross/blackfriday/v2/esc.go
generated
vendored
42
vendor/github.com/russross/blackfriday/v2/esc.go
generated
vendored
@@ -13,13 +13,27 @@ var htmlEscaper = [256][]byte{
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}
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func escapeHTML(w io.Writer, s []byte) {
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escapeEntities(w, s, false)
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}
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func escapeAllHTML(w io.Writer, s []byte) {
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escapeEntities(w, s, true)
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}
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func escapeEntities(w io.Writer, s []byte, escapeValidEntities bool) {
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var start, end int
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for end < len(s) {
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escSeq := htmlEscaper[s[end]]
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if escSeq != nil {
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w.Write(s[start:end])
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w.Write(escSeq)
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start = end + 1
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isEntity, entityEnd := nodeIsEntity(s, end)
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if isEntity && !escapeValidEntities {
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w.Write(s[start : entityEnd+1])
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start = entityEnd + 1
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} else {
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w.Write(s[start:end])
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w.Write(escSeq)
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start = end + 1
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}
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}
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end++
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}
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@@ -28,6 +42,28 @@ func escapeHTML(w io.Writer, s []byte) {
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}
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}
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func nodeIsEntity(s []byte, end int) (isEntity bool, endEntityPos int) {
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isEntity = false
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endEntityPos = end + 1
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if s[end] == '&' {
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for endEntityPos < len(s) {
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if s[endEntityPos] == ';' {
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if entities[string(s[end:endEntityPos+1])] {
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isEntity = true
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break
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}
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}
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if !isalnum(s[endEntityPos]) && s[endEntityPos] != '&' && s[endEntityPos] != '#' {
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break
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}
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endEntityPos++
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}
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}
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return isEntity, endEntityPos
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}
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func escLink(w io.Writer, text []byte) {
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unesc := html.UnescapeString(string(text))
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escapeHTML(w, []byte(unesc))
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