mirror of
https://github.com/mudler/luet.git
synced 2025-09-27 23:45:37 +00:00
Use goreleaser to build and release (#244)
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
This commit is contained in:
230
vendor/golang.org/x/tools/internal/gocommand/invoke.go
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vendored
230
vendor/golang.org/x/tools/internal/gocommand/invoke.go
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@@ -1,230 +0,0 @@
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// Copyright 2020 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package gocommand is a helper for calling the go command.
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package gocommand
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import (
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"bytes"
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"context"
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"fmt"
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"io"
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"os"
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"os/exec"
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"regexp"
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"strings"
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"sync"
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"time"
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"golang.org/x/tools/internal/event"
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)
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// An Runner will run go command invocations and serialize
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// them if it sees a concurrency error.
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type Runner struct {
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// once guards the runner initialization.
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once sync.Once
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// inFlight tracks available workers.
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inFlight chan struct{}
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// serialized guards the ability to run a go command serially,
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// to avoid deadlocks when claiming workers.
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serialized chan struct{}
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}
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const maxInFlight = 10
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func (runner *Runner) initialize() {
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runner.once.Do(func() {
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runner.inFlight = make(chan struct{}, maxInFlight)
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runner.serialized = make(chan struct{}, 1)
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})
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}
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// 1.13: go: updates to go.mod needed, but contents have changed
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// 1.14: go: updating go.mod: existing contents have changed since last read
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var modConcurrencyError = regexp.MustCompile(`go:.*go.mod.*contents have changed`)
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// Run is a convenience wrapper around RunRaw.
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// It returns only stdout and a "friendly" error.
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func (runner *Runner) Run(ctx context.Context, inv Invocation) (*bytes.Buffer, error) {
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stdout, _, friendly, _ := runner.RunRaw(ctx, inv)
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return stdout, friendly
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}
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// RunPiped runs the invocation serially, always waiting for any concurrent
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// invocations to complete first.
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func (runner *Runner) RunPiped(ctx context.Context, inv Invocation, stdout, stderr io.Writer) error {
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_, err := runner.runPiped(ctx, inv, stdout, stderr)
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return err
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}
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// RunRaw runs the invocation, serializing requests only if they fight over
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// go.mod changes.
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func (runner *Runner) RunRaw(ctx context.Context, inv Invocation) (*bytes.Buffer, *bytes.Buffer, error, error) {
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// Make sure the runner is always initialized.
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runner.initialize()
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// First, try to run the go command concurrently.
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stdout, stderr, friendlyErr, err := runner.runConcurrent(ctx, inv)
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// If we encounter a load concurrency error, we need to retry serially.
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if friendlyErr == nil || !modConcurrencyError.MatchString(friendlyErr.Error()) {
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return stdout, stderr, friendlyErr, err
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}
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event.Error(ctx, "Load concurrency error, will retry serially", err)
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// Run serially by calling runPiped.
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stdout.Reset()
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stderr.Reset()
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friendlyErr, err = runner.runPiped(ctx, inv, stdout, stderr)
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return stdout, stderr, friendlyErr, err
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}
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func (runner *Runner) runConcurrent(ctx context.Context, inv Invocation) (*bytes.Buffer, *bytes.Buffer, error, error) {
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// Wait for 1 worker to become available.
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select {
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case <-ctx.Done():
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return nil, nil, nil, ctx.Err()
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case runner.inFlight <- struct{}{}:
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defer func() { <-runner.inFlight }()
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}
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stdout, stderr := &bytes.Buffer{}, &bytes.Buffer{}
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friendlyErr, err := inv.runWithFriendlyError(ctx, stdout, stderr)
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return stdout, stderr, friendlyErr, err
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}
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func (runner *Runner) runPiped(ctx context.Context, inv Invocation, stdout, stderr io.Writer) (error, error) {
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// Make sure the runner is always initialized.
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runner.initialize()
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// Acquire the serialization lock. This avoids deadlocks between two
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// runPiped commands.
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select {
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case <-ctx.Done():
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return nil, ctx.Err()
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case runner.serialized <- struct{}{}:
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defer func() { <-runner.serialized }()
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}
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// Wait for all in-progress go commands to return before proceeding,
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// to avoid load concurrency errors.
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for i := 0; i < maxInFlight; i++ {
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select {
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case <-ctx.Done():
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return nil, ctx.Err()
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case runner.inFlight <- struct{}{}:
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// Make sure we always "return" any workers we took.
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defer func() { <-runner.inFlight }()
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}
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}
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return inv.runWithFriendlyError(ctx, stdout, stderr)
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}
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// An Invocation represents a call to the go command.
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type Invocation struct {
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Verb string
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Args []string
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BuildFlags []string
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Env []string
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WorkingDir string
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Logf func(format string, args ...interface{})
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}
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func (i *Invocation) runWithFriendlyError(ctx context.Context, stdout, stderr io.Writer) (friendlyError error, rawError error) {
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rawError = i.run(ctx, stdout, stderr)
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if rawError != nil {
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friendlyError = rawError
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// Check for 'go' executable not being found.
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if ee, ok := rawError.(*exec.Error); ok && ee.Err == exec.ErrNotFound {
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friendlyError = fmt.Errorf("go command required, not found: %v", ee)
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}
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if ctx.Err() != nil {
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friendlyError = ctx.Err()
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}
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friendlyError = fmt.Errorf("err: %v: stderr: %s", friendlyError, stderr)
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}
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return
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}
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func (i *Invocation) run(ctx context.Context, stdout, stderr io.Writer) error {
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log := i.Logf
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if log == nil {
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log = func(string, ...interface{}) {}
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}
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goArgs := []string{i.Verb}
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switch i.Verb {
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case "mod":
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// mod needs the sub-verb before build flags.
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goArgs = append(goArgs, i.Args[0])
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goArgs = append(goArgs, i.BuildFlags...)
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goArgs = append(goArgs, i.Args[1:]...)
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case "env":
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// env doesn't take build flags.
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goArgs = append(goArgs, i.Args...)
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default:
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goArgs = append(goArgs, i.BuildFlags...)
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goArgs = append(goArgs, i.Args...)
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}
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cmd := exec.Command("go", goArgs...)
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cmd.Stdout = stdout
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cmd.Stderr = stderr
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// On darwin the cwd gets resolved to the real path, which breaks anything that
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// expects the working directory to keep the original path, including the
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// go command when dealing with modules.
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// The Go stdlib has a special feature where if the cwd and the PWD are the
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// same node then it trusts the PWD, so by setting it in the env for the child
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// process we fix up all the paths returned by the go command.
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cmd.Env = append(os.Environ(), i.Env...)
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if i.WorkingDir != "" {
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cmd.Env = append(cmd.Env, "PWD="+i.WorkingDir)
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cmd.Dir = i.WorkingDir
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}
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defer func(start time.Time) { log("%s for %v", time.Since(start), cmdDebugStr(cmd)) }(time.Now())
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return runCmdContext(ctx, cmd)
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}
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// runCmdContext is like exec.CommandContext except it sends os.Interrupt
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// before os.Kill.
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func runCmdContext(ctx context.Context, cmd *exec.Cmd) error {
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if err := cmd.Start(); err != nil {
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return err
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}
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resChan := make(chan error, 1)
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go func() {
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resChan <- cmd.Wait()
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}()
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select {
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case err := <-resChan:
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return err
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case <-ctx.Done():
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}
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// Cancelled. Interrupt and see if it ends voluntarily.
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cmd.Process.Signal(os.Interrupt)
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select {
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case err := <-resChan:
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return err
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case <-time.After(time.Second):
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}
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// Didn't shut down in response to interrupt. Kill it hard.
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cmd.Process.Kill()
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return <-resChan
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}
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func cmdDebugStr(cmd *exec.Cmd) string {
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env := make(map[string]string)
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for _, kv := range cmd.Env {
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split := strings.Split(kv, "=")
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k, v := split[0], split[1]
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env[k] = v
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}
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return fmt.Sprintf("GOROOT=%v GOPATH=%v GO111MODULE=%v GOPROXY=%v PWD=%v go %v", env["GOROOT"], env["GOPATH"], env["GO111MODULE"], env["GOPROXY"], env["PWD"], cmd.Args)
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}
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