mirror of
https://github.com/mudler/luet.git
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Use goreleaser to build and release (#244)
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
This commit is contained in:
53
vendor/google.golang.org/grpc/pickfirst.go
generated
vendored
53
vendor/google.golang.org/grpc/pickfirst.go
generated
vendored
@@ -20,13 +20,10 @@ package grpc
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import (
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"errors"
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"fmt"
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"google.golang.org/grpc/balancer"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/connectivity"
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"google.golang.org/grpc/grpclog"
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"google.golang.org/grpc/resolver"
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"google.golang.org/grpc/status"
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)
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// PickFirstBalancerName is the name of the pick_first balancer.
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@@ -52,30 +49,16 @@ type pickfirstBalancer struct {
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sc balancer.SubConn
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}
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var _ balancer.V2Balancer = &pickfirstBalancer{} // Assert we implement v2
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func (b *pickfirstBalancer) HandleResolvedAddrs(addrs []resolver.Address, err error) {
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if err != nil {
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b.ResolverError(err)
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return
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}
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b.UpdateClientConnState(balancer.ClientConnState{ResolverState: resolver.State{Addresses: addrs}}) // Ignore error
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}
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func (b *pickfirstBalancer) HandleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
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b.UpdateSubConnState(sc, balancer.SubConnState{ConnectivityState: s})
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}
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func (b *pickfirstBalancer) ResolverError(err error) {
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switch b.state {
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case connectivity.TransientFailure, connectivity.Idle, connectivity.Connecting:
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// Set a failing picker if we don't have a good picker.
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b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.TransientFailure,
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Picker: &picker{err: status.Errorf(codes.Unavailable, "name resolver error: %v", err)}},
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)
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Picker: &picker{err: fmt.Errorf("name resolver error: %v", err)},
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})
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}
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if grpclog.V(2) {
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grpclog.Infof("pickfirstBalancer: ResolverError called with error %v", err)
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if logger.V(2) {
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logger.Infof("pickfirstBalancer: ResolverError called with error %v", err)
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}
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}
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@@ -88,32 +71,32 @@ func (b *pickfirstBalancer) UpdateClientConnState(cs balancer.ClientConnState) e
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var err error
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b.sc, err = b.cc.NewSubConn(cs.ResolverState.Addresses, balancer.NewSubConnOptions{})
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if err != nil {
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if grpclog.V(2) {
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grpclog.Errorf("pickfirstBalancer: failed to NewSubConn: %v", err)
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if logger.V(2) {
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logger.Errorf("pickfirstBalancer: failed to NewSubConn: %v", err)
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}
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b.state = connectivity.TransientFailure
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b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.TransientFailure,
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Picker: &picker{err: status.Errorf(codes.Unavailable, "error creating connection: %v", err)}},
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)
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Picker: &picker{err: fmt.Errorf("error creating connection: %v", err)},
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})
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return balancer.ErrBadResolverState
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}
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b.state = connectivity.Idle
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b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.Idle, Picker: &picker{result: balancer.PickResult{SubConn: b.sc}}})
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b.sc.Connect()
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} else {
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b.sc.UpdateAddresses(cs.ResolverState.Addresses)
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b.cc.UpdateAddresses(b.sc, cs.ResolverState.Addresses)
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b.sc.Connect()
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}
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return nil
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}
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func (b *pickfirstBalancer) UpdateSubConnState(sc balancer.SubConn, s balancer.SubConnState) {
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if grpclog.V(2) {
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grpclog.Infof("pickfirstBalancer: HandleSubConnStateChange: %p, %v", sc, s)
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if logger.V(2) {
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logger.Infof("pickfirstBalancer: UpdateSubConnState: %p, %v", sc, s)
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}
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if b.sc != sc {
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if grpclog.V(2) {
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grpclog.Infof("pickfirstBalancer: ignored state change because sc is not recognized")
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if logger.V(2) {
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logger.Infof("pickfirstBalancer: ignored state change because sc is not recognized")
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}
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return
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}
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@@ -129,15 +112,9 @@ func (b *pickfirstBalancer) UpdateSubConnState(sc balancer.SubConn, s balancer.S
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case connectivity.Connecting:
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b.cc.UpdateState(balancer.State{ConnectivityState: s.ConnectivityState, Picker: &picker{err: balancer.ErrNoSubConnAvailable}})
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case connectivity.TransientFailure:
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err := balancer.ErrTransientFailure
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// TODO: this can be unconditional after the V1 API is removed, as
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// SubConnState will always contain a connection error.
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if s.ConnectionError != nil {
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err = balancer.TransientFailureError(s.ConnectionError)
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}
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b.cc.UpdateState(balancer.State{
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ConnectivityState: s.ConnectivityState,
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Picker: &picker{err: err},
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Picker: &picker{err: s.ConnectionError},
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})
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}
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}
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