Use goreleaser to build and release (#244)

Instead of using gox on one side and an action to release, we can merge
them together with goreleaser which will build for extra targets (arm,
mips if needed in the future) and it also takes care of creating
checksums, a source archive, and a changelog and creating a release with
all the artifacts.

All binaries should respect the old naming convention, so any scripts
out there should still work.

Signed-off-by: Itxaka <igarcia@suse.com>
This commit is contained in:
Itxaka
2021-08-11 08:30:55 +02:00
committed by GitHub
parent 0a4fe57f33
commit 4adc0dc9b9
1133 changed files with 81678 additions and 85598 deletions

View File

@@ -20,13 +20,10 @@ package grpc
import (
"errors"
"fmt"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/resolver"
"google.golang.org/grpc/status"
)
// PickFirstBalancerName is the name of the pick_first balancer.
@@ -52,30 +49,16 @@ type pickfirstBalancer struct {
sc balancer.SubConn
}
var _ balancer.V2Balancer = &pickfirstBalancer{} // Assert we implement v2
func (b *pickfirstBalancer) HandleResolvedAddrs(addrs []resolver.Address, err error) {
if err != nil {
b.ResolverError(err)
return
}
b.UpdateClientConnState(balancer.ClientConnState{ResolverState: resolver.State{Addresses: addrs}}) // Ignore error
}
func (b *pickfirstBalancer) HandleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
b.UpdateSubConnState(sc, balancer.SubConnState{ConnectivityState: s})
}
func (b *pickfirstBalancer) ResolverError(err error) {
switch b.state {
case connectivity.TransientFailure, connectivity.Idle, connectivity.Connecting:
// Set a failing picker if we don't have a good picker.
b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.TransientFailure,
Picker: &picker{err: status.Errorf(codes.Unavailable, "name resolver error: %v", err)}},
)
Picker: &picker{err: fmt.Errorf("name resolver error: %v", err)},
})
}
if grpclog.V(2) {
grpclog.Infof("pickfirstBalancer: ResolverError called with error %v", err)
if logger.V(2) {
logger.Infof("pickfirstBalancer: ResolverError called with error %v", err)
}
}
@@ -88,32 +71,32 @@ func (b *pickfirstBalancer) UpdateClientConnState(cs balancer.ClientConnState) e
var err error
b.sc, err = b.cc.NewSubConn(cs.ResolverState.Addresses, balancer.NewSubConnOptions{})
if err != nil {
if grpclog.V(2) {
grpclog.Errorf("pickfirstBalancer: failed to NewSubConn: %v", err)
if logger.V(2) {
logger.Errorf("pickfirstBalancer: failed to NewSubConn: %v", err)
}
b.state = connectivity.TransientFailure
b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.TransientFailure,
Picker: &picker{err: status.Errorf(codes.Unavailable, "error creating connection: %v", err)}},
)
Picker: &picker{err: fmt.Errorf("error creating connection: %v", err)},
})
return balancer.ErrBadResolverState
}
b.state = connectivity.Idle
b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.Idle, Picker: &picker{result: balancer.PickResult{SubConn: b.sc}}})
b.sc.Connect()
} else {
b.sc.UpdateAddresses(cs.ResolverState.Addresses)
b.cc.UpdateAddresses(b.sc, cs.ResolverState.Addresses)
b.sc.Connect()
}
return nil
}
func (b *pickfirstBalancer) UpdateSubConnState(sc balancer.SubConn, s balancer.SubConnState) {
if grpclog.V(2) {
grpclog.Infof("pickfirstBalancer: HandleSubConnStateChange: %p, %v", sc, s)
if logger.V(2) {
logger.Infof("pickfirstBalancer: UpdateSubConnState: %p, %v", sc, s)
}
if b.sc != sc {
if grpclog.V(2) {
grpclog.Infof("pickfirstBalancer: ignored state change because sc is not recognized")
if logger.V(2) {
logger.Infof("pickfirstBalancer: ignored state change because sc is not recognized")
}
return
}
@@ -129,15 +112,9 @@ func (b *pickfirstBalancer) UpdateSubConnState(sc balancer.SubConn, s balancer.S
case connectivity.Connecting:
b.cc.UpdateState(balancer.State{ConnectivityState: s.ConnectivityState, Picker: &picker{err: balancer.ErrNoSubConnAvailable}})
case connectivity.TransientFailure:
err := balancer.ErrTransientFailure
// TODO: this can be unconditional after the V1 API is removed, as
// SubConnState will always contain a connection error.
if s.ConnectionError != nil {
err = balancer.TransientFailureError(s.ConnectionError)
}
b.cc.UpdateState(balancer.State{
ConnectivityState: s.ConnectivityState,
Picker: &picker{err: err},
Picker: &picker{err: s.ConnectionError},
})
}
}