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bump github.com/moby/buildkit to v0.13.0 (#351)
* bump github.com/moby/buildkit to v0.13.0 Signed-off-by: Nianyu Shen <nianyu@spectrocloud.com> * fix: update dep usage based on newer version Signed-off-by: Nianyu Shen <nianyu@spectrocloud.com> * remove empty line Signed-off-by: Nianyu Shen <nianyu@spectrocloud.com> * ci: bump golang to 1.21.x * Bump moby * debug --------- Signed-off-by: Nianyu Shen <nianyu@spectrocloud.com> Co-authored-by: Nianyu Shen <nianyu@spectrocloud.com>
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23
vendor/github.com/klauspost/compress/zstd/fse_encoder.go
generated
vendored
23
vendor/github.com/klauspost/compress/zstd/fse_encoder.go
generated
vendored
@@ -76,21 +76,6 @@ func (s *fseEncoder) HistogramFinished(maxSymbol uint8, maxCount int) {
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s.clearCount = maxCount != 0
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}
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// prepare will prepare and allocate scratch tables used for both compression and decompression.
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func (s *fseEncoder) prepare() (*fseEncoder, error) {
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if s == nil {
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s = &fseEncoder{}
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}
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s.useRLE = false
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if s.clearCount && s.maxCount == 0 {
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for i := range s.count {
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s.count[i] = 0
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}
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s.clearCount = false
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}
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return s, nil
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}
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// allocCtable will allocate tables needed for compression.
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// If existing tables a re big enough, they are simply re-used.
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func (s *fseEncoder) allocCtable() {
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@@ -709,14 +694,6 @@ func (c *cState) init(bw *bitWriter, ct *cTable, first symbolTransform) {
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c.state = c.stateTable[lu]
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}
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// encode the output symbol provided and write it to the bitstream.
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func (c *cState) encode(symbolTT symbolTransform) {
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nbBitsOut := (uint32(c.state) + symbolTT.deltaNbBits) >> 16
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dstState := int32(c.state>>(nbBitsOut&15)) + int32(symbolTT.deltaFindState)
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c.bw.addBits16NC(c.state, uint8(nbBitsOut))
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c.state = c.stateTable[dstState]
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}
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// flush will write the tablelog to the output and flush the remaining full bytes.
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func (c *cState) flush(tableLog uint8) {
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c.bw.flush32()
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