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Speedup conflict check by caching in memory files
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@@ -1,6 +1,8 @@
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package installer
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import (
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"sync"
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"github.com/hashicorp/go-multierror"
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"github.com/mudler/luet/pkg/helpers"
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fileHelper "github.com/mudler/luet/pkg/helpers/file"
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@@ -10,8 +12,10 @@ import (
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)
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type System struct {
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Database pkg.PackageDatabase
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Target string
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Database pkg.PackageDatabase
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Target string
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fileIndex map[string]pkg.Package
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sync.Mutex
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}
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func (s *System) World() (pkg.Packages, error) {
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@@ -53,17 +57,37 @@ func (s *System) ExecuteFinalizers(packs []pkg.Package) error {
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return errs
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}
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func (s *System) ExistsPackageFile(file string) (bool, pkg.Package, error) {
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for _, p := range s.Database.World() {
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files, err := s.Database.GetPackageFiles(p)
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if err != nil {
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return false, nil, err
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}
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for _, f := range files {
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if f == file {
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return true, p, nil
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func (s *System) buildFileIndex() {
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s.Lock()
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defer s.Unlock()
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// Check if cache is empty or if it got modified
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if s.fileIndex == nil { //|| len(s.Database.GetPackages()) != len(s.fileIndex) {
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s.fileIndex = make(map[string]pkg.Package)
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for _, p := range s.Database.World() {
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files, _ := s.Database.GetPackageFiles(p)
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for _, f := range files {
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s.fileIndex[f] = p
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}
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}
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}
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}
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func (s *System) Clean() {
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s.Lock()
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defer s.Unlock()
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s.fileIndex = nil
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}
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func (s *System) ExistsPackageFile(file string) (bool, pkg.Package, error) {
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Debug("Checking if file ", file, "belongs to any package")
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s.buildFileIndex()
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s.Lock()
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defer s.Unlock()
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if p, exists := s.fileIndex[file]; exists {
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Debug(file, "belongs already to", p.HumanReadableString())
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return exists, p, nil
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}
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Debug(file, "doesn't belong to any package")
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return false, nil, nil
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}
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