Update go-pluggable

This commit is contained in:
Ettore Di Giacinto
2020-11-13 19:50:10 +01:00
parent 0e46e763d5
commit c82d23f9f2
386 changed files with 62864 additions and 111278 deletions

View File

@@ -22,9 +22,8 @@ import (
"github.com/onsi/ginkgo/config"
"github.com/onsi/ginkgo/internal/codelocation"
"github.com/onsi/ginkgo/internal/failer"
"github.com/onsi/ginkgo/internal/global"
"github.com/onsi/ginkgo/internal/remote"
"github.com/onsi/ginkgo/internal/suite"
"github.com/onsi/ginkgo/internal/testingtproxy"
"github.com/onsi/ginkgo/internal/writer"
"github.com/onsi/ginkgo/reporters"
@@ -46,16 +45,10 @@ To circumvent this, you should call
at the top of the goroutine that caused this panic.
`
const defaultTimeout = 1
var globalSuite *suite.Suite
var globalFailer *failer.Failer
func init() {
config.Flags(flag.CommandLine, "ginkgo", true)
GinkgoWriter = writer.New(os.Stdout)
globalFailer = failer.New()
globalSuite = suite.New(globalFailer)
}
//GinkgoWriter implements an io.Writer
@@ -100,26 +93,36 @@ func GinkgoT(optionalOffset ...int) GinkgoTInterface {
if len(optionalOffset) > 0 {
offset = optionalOffset[0]
}
return testingtproxy.New(GinkgoWriter, Fail, offset)
failedFunc := func() bool {
return CurrentGinkgoTestDescription().Failed
}
nameFunc := func() string {
return CurrentGinkgoTestDescription().FullTestText
}
return testingtproxy.New(GinkgoWriter, Fail, Skip, failedFunc, nameFunc, offset)
}
//The interface returned by GinkgoT(). This covers most of the methods
//in the testing package's T.
type GinkgoTInterface interface {
Fail()
Cleanup(func())
Error(args ...interface{})
Errorf(format string, args ...interface{})
Fail()
FailNow()
Failed() bool
Fatal(args ...interface{})
Fatalf(format string, args ...interface{})
Helper()
Log(args ...interface{})
Logf(format string, args ...interface{})
Failed() bool
Name() string
Parallel()
Skip(args ...interface{})
Skipf(format string, args ...interface{})
SkipNow()
Skipf(format string, args ...interface{})
Skipped() bool
TempDir() string
}
//Custom Ginkgo test reporters must implement the Reporter interface.
@@ -156,7 +159,7 @@ type GinkgoTestDescription struct {
//CurrentGinkgoTestDescripton returns information about the current running test.
func CurrentGinkgoTestDescription() GinkgoTestDescription {
summary, ok := globalSuite.CurrentRunningSpecSummary()
summary, ok := global.Suite.CurrentRunningSpecSummary()
if !ok {
return GinkgoTestDescription{}
}
@@ -223,7 +226,7 @@ func RunSpecsWithCustomReporters(t GinkgoTestingT, description string, specRepor
for i, reporter := range specReporters {
reporters[i] = reporter
}
passed, hasFocusedTests := globalSuite.Run(t, description, reporters, writer, config.GinkgoConfig)
passed, hasFocusedTests := global.Suite.Run(t, description, reporters, writer, config.GinkgoConfig)
if passed && hasFocusedTests && strings.TrimSpace(os.Getenv("GINKGO_EDITOR_INTEGRATION")) == "" {
fmt.Println("PASS | FOCUSED")
os.Exit(types.GINKGO_FOCUS_EXIT_CODE)
@@ -252,7 +255,7 @@ func Skip(message string, callerSkip ...int) {
skip = callerSkip[0]
}
globalFailer.Skip(message, codelocation.New(skip+1))
global.Failer.Skip(message, codelocation.New(skip+1))
panic(GINKGO_PANIC)
}
@@ -263,7 +266,7 @@ func Fail(message string, callerSkip ...int) {
skip = callerSkip[0]
}
globalFailer.Fail(message, codelocation.New(skip+1))
global.Failer.Fail(message, codelocation.New(skip+1))
panic(GINKGO_PANIC)
}
@@ -280,7 +283,7 @@ func Fail(message string, callerSkip ...int) {
func GinkgoRecover() {
e := recover()
if e != nil {
globalFailer.Panic(codelocation.New(1), e)
global.Failer.Panic(codelocation.New(1), e)
}
}
@@ -291,25 +294,25 @@ func GinkgoRecover() {
//equivalent. The difference is purely semantic -- you typically Describe the behavior of an object
//or method and, within that Describe, outline a number of Contexts and Whens.
func Describe(text string, body func()) bool {
globalSuite.PushContainerNode(text, body, types.FlagTypeNone, codelocation.New(1))
global.Suite.PushContainerNode(text, body, types.FlagTypeNone, codelocation.New(1))
return true
}
//You can focus the tests within a describe block using FDescribe
func FDescribe(text string, body func()) bool {
globalSuite.PushContainerNode(text, body, types.FlagTypeFocused, codelocation.New(1))
global.Suite.PushContainerNode(text, body, types.FlagTypeFocused, codelocation.New(1))
return true
}
//You can mark the tests within a describe block as pending using PDescribe
func PDescribe(text string, body func()) bool {
globalSuite.PushContainerNode(text, body, types.FlagTypePending, codelocation.New(1))
global.Suite.PushContainerNode(text, body, types.FlagTypePending, codelocation.New(1))
return true
}
//You can mark the tests within a describe block as pending using XDescribe
func XDescribe(text string, body func()) bool {
globalSuite.PushContainerNode(text, body, types.FlagTypePending, codelocation.New(1))
global.Suite.PushContainerNode(text, body, types.FlagTypePending, codelocation.New(1))
return true
}
@@ -320,25 +323,25 @@ func XDescribe(text string, body func()) bool {
//equivalent. The difference is purely semantic -- you typical Describe the behavior of an object
//or method and, within that Describe, outline a number of Contexts and Whens.
func Context(text string, body func()) bool {
globalSuite.PushContainerNode(text, body, types.FlagTypeNone, codelocation.New(1))
global.Suite.PushContainerNode(text, body, types.FlagTypeNone, codelocation.New(1))
return true
}
//You can focus the tests within a describe block using FContext
func FContext(text string, body func()) bool {
globalSuite.PushContainerNode(text, body, types.FlagTypeFocused, codelocation.New(1))
global.Suite.PushContainerNode(text, body, types.FlagTypeFocused, codelocation.New(1))
return true
}
//You can mark the tests within a describe block as pending using PContext
func PContext(text string, body func()) bool {
globalSuite.PushContainerNode(text, body, types.FlagTypePending, codelocation.New(1))
global.Suite.PushContainerNode(text, body, types.FlagTypePending, codelocation.New(1))
return true
}
//You can mark the tests within a describe block as pending using XContext
func XContext(text string, body func()) bool {
globalSuite.PushContainerNode(text, body, types.FlagTypePending, codelocation.New(1))
global.Suite.PushContainerNode(text, body, types.FlagTypePending, codelocation.New(1))
return true
}
@@ -349,25 +352,25 @@ func XContext(text string, body func()) bool {
//equivalent. The difference is purely semantic -- you typical Describe the behavior of an object
//or method and, within that Describe, outline a number of Contexts and Whens.
func When(text string, body func()) bool {
globalSuite.PushContainerNode("when "+text, body, types.FlagTypeNone, codelocation.New(1))
global.Suite.PushContainerNode("when "+text, body, types.FlagTypeNone, codelocation.New(1))
return true
}
//You can focus the tests within a describe block using FWhen
func FWhen(text string, body func()) bool {
globalSuite.PushContainerNode("when "+text, body, types.FlagTypeFocused, codelocation.New(1))
global.Suite.PushContainerNode("when "+text, body, types.FlagTypeFocused, codelocation.New(1))
return true
}
//You can mark the tests within a describe block as pending using PWhen
func PWhen(text string, body func()) bool {
globalSuite.PushContainerNode("when "+text, body, types.FlagTypePending, codelocation.New(1))
global.Suite.PushContainerNode("when "+text, body, types.FlagTypePending, codelocation.New(1))
return true
}
//You can mark the tests within a describe block as pending using XWhen
func XWhen(text string, body func()) bool {
globalSuite.PushContainerNode("when "+text, body, types.FlagTypePending, codelocation.New(1))
global.Suite.PushContainerNode("when "+text, body, types.FlagTypePending, codelocation.New(1))
return true
}
@@ -377,25 +380,25 @@ func XWhen(text string, body func()) bool {
//Ginkgo will normally run It blocks synchronously. To perform asynchronous tests, pass a
//function that accepts a Done channel. When you do this, you can also provide an optional timeout.
func It(text string, body interface{}, timeout ...float64) bool {
globalSuite.PushItNode(text, body, types.FlagTypeNone, codelocation.New(1), parseTimeout(timeout...))
global.Suite.PushItNode(text, body, types.FlagTypeNone, codelocation.New(1), parseTimeout(timeout...))
return true
}
//You can focus individual Its using FIt
func FIt(text string, body interface{}, timeout ...float64) bool {
globalSuite.PushItNode(text, body, types.FlagTypeFocused, codelocation.New(1), parseTimeout(timeout...))
global.Suite.PushItNode(text, body, types.FlagTypeFocused, codelocation.New(1), parseTimeout(timeout...))
return true
}
//You can mark Its as pending using PIt
func PIt(text string, _ ...interface{}) bool {
globalSuite.PushItNode(text, func() {}, types.FlagTypePending, codelocation.New(1), 0)
global.Suite.PushItNode(text, func() {}, types.FlagTypePending, codelocation.New(1), 0)
return true
}
//You can mark Its as pending using XIt
func XIt(text string, _ ...interface{}) bool {
globalSuite.PushItNode(text, func() {}, types.FlagTypePending, codelocation.New(1), 0)
global.Suite.PushItNode(text, func() {}, types.FlagTypePending, codelocation.New(1), 0)
return true
}
@@ -403,25 +406,25 @@ func XIt(text string, _ ...interface{}) bool {
//which "It" does not fit into a natural sentence flow. All the same protocols apply for Specify blocks
//which apply to It blocks.
func Specify(text string, body interface{}, timeout ...float64) bool {
globalSuite.PushItNode(text, body, types.FlagTypeNone, codelocation.New(1), parseTimeout(timeout...))
global.Suite.PushItNode(text, body, types.FlagTypeNone, codelocation.New(1), parseTimeout(timeout...))
return true
}
//You can focus individual Specifys using FSpecify
func FSpecify(text string, body interface{}, timeout ...float64) bool {
globalSuite.PushItNode(text, body, types.FlagTypeFocused, codelocation.New(1), parseTimeout(timeout...))
global.Suite.PushItNode(text, body, types.FlagTypeFocused, codelocation.New(1), parseTimeout(timeout...))
return true
}
//You can mark Specifys as pending using PSpecify
func PSpecify(text string, is ...interface{}) bool {
globalSuite.PushItNode(text, func() {}, types.FlagTypePending, codelocation.New(1), 0)
global.Suite.PushItNode(text, func() {}, types.FlagTypePending, codelocation.New(1), 0)
return true
}
//You can mark Specifys as pending using XSpecify
func XSpecify(text string, is ...interface{}) bool {
globalSuite.PushItNode(text, func() {}, types.FlagTypePending, codelocation.New(1), 0)
global.Suite.PushItNode(text, func() {}, types.FlagTypePending, codelocation.New(1), 0)
return true
}
@@ -452,25 +455,25 @@ func By(text string, callbacks ...func()) {
//The body function must have the signature:
// func(b Benchmarker)
func Measure(text string, body interface{}, samples int) bool {
globalSuite.PushMeasureNode(text, body, types.FlagTypeNone, codelocation.New(1), samples)
global.Suite.PushMeasureNode(text, body, types.FlagTypeNone, codelocation.New(1), samples)
return true
}
//You can focus individual Measures using FMeasure
func FMeasure(text string, body interface{}, samples int) bool {
globalSuite.PushMeasureNode(text, body, types.FlagTypeFocused, codelocation.New(1), samples)
global.Suite.PushMeasureNode(text, body, types.FlagTypeFocused, codelocation.New(1), samples)
return true
}
//You can mark Measurements as pending using PMeasure
func PMeasure(text string, _ ...interface{}) bool {
globalSuite.PushMeasureNode(text, func(b Benchmarker) {}, types.FlagTypePending, codelocation.New(1), 0)
global.Suite.PushMeasureNode(text, func(b Benchmarker) {}, types.FlagTypePending, codelocation.New(1), 0)
return true
}
//You can mark Measurements as pending using XMeasure
func XMeasure(text string, _ ...interface{}) bool {
globalSuite.PushMeasureNode(text, func(b Benchmarker) {}, types.FlagTypePending, codelocation.New(1), 0)
global.Suite.PushMeasureNode(text, func(b Benchmarker) {}, types.FlagTypePending, codelocation.New(1), 0)
return true
}
@@ -481,7 +484,7 @@ func XMeasure(text string, _ ...interface{}) bool {
//
//You may only register *one* BeforeSuite handler per test suite. You typically do so in your bootstrap file at the top level.
func BeforeSuite(body interface{}, timeout ...float64) bool {
globalSuite.SetBeforeSuiteNode(body, codelocation.New(1), parseTimeout(timeout...))
global.Suite.SetBeforeSuiteNode(body, codelocation.New(1), parseTimeout(timeout...))
return true
}
@@ -494,7 +497,7 @@ func BeforeSuite(body interface{}, timeout ...float64) bool {
//
//You may only register *one* AfterSuite handler per test suite. You typically do so in your bootstrap file at the top level.
func AfterSuite(body interface{}, timeout ...float64) bool {
globalSuite.SetAfterSuiteNode(body, codelocation.New(1), parseTimeout(timeout...))
global.Suite.SetAfterSuiteNode(body, codelocation.New(1), parseTimeout(timeout...))
return true
}
@@ -539,7 +542,7 @@ func AfterSuite(body interface{}, timeout ...float64) bool {
// Ω(err).ShouldNot(HaveOccurred())
// })
func SynchronizedBeforeSuite(node1Body interface{}, allNodesBody interface{}, timeout ...float64) bool {
globalSuite.SetSynchronizedBeforeSuiteNode(
global.Suite.SetSynchronizedBeforeSuiteNode(
node1Body,
allNodesBody,
codelocation.New(1),
@@ -566,7 +569,7 @@ func SynchronizedBeforeSuite(node1Body interface{}, allNodesBody interface{}, ti
// dbRunner.Stop()
// })
func SynchronizedAfterSuite(allNodesBody interface{}, node1Body interface{}, timeout ...float64) bool {
globalSuite.SetSynchronizedAfterSuiteNode(
global.Suite.SetSynchronizedAfterSuiteNode(
allNodesBody,
node1Body,
codelocation.New(1),
@@ -581,7 +584,7 @@ func SynchronizedAfterSuite(allNodesBody interface{}, node1Body interface{}, tim
//Like It blocks, BeforeEach blocks can be made asynchronous by providing a body function that accepts
//a Done channel
func BeforeEach(body interface{}, timeout ...float64) bool {
globalSuite.PushBeforeEachNode(body, codelocation.New(1), parseTimeout(timeout...))
global.Suite.PushBeforeEachNode(body, codelocation.New(1), parseTimeout(timeout...))
return true
}
@@ -591,7 +594,7 @@ func BeforeEach(body interface{}, timeout ...float64) bool {
//Like It blocks, BeforeEach blocks can be made asynchronous by providing a body function that accepts
//a Done channel
func JustBeforeEach(body interface{}, timeout ...float64) bool {
globalSuite.PushJustBeforeEachNode(body, codelocation.New(1), parseTimeout(timeout...))
global.Suite.PushJustBeforeEachNode(body, codelocation.New(1), parseTimeout(timeout...))
return true
}
@@ -601,7 +604,7 @@ func JustBeforeEach(body interface{}, timeout ...float64) bool {
//Like It blocks, JustAfterEach blocks can be made asynchronous by providing a body function that accepts
//a Done channel
func JustAfterEach(body interface{}, timeout ...float64) bool {
globalSuite.PushJustAfterEachNode(body, codelocation.New(1), parseTimeout(timeout...))
global.Suite.PushJustAfterEachNode(body, codelocation.New(1), parseTimeout(timeout...))
return true
}
@@ -611,13 +614,13 @@ func JustAfterEach(body interface{}, timeout ...float64) bool {
//Like It blocks, AfterEach blocks can be made asynchronous by providing a body function that accepts
//a Done channel
func AfterEach(body interface{}, timeout ...float64) bool {
globalSuite.PushAfterEachNode(body, codelocation.New(1), parseTimeout(timeout...))
global.Suite.PushAfterEachNode(body, codelocation.New(1), parseTimeout(timeout...))
return true
}
func parseTimeout(timeout ...float64) time.Duration {
if len(timeout) == 0 {
return time.Duration(defaultTimeout * int64(time.Second))
return global.DefaultTimeout
} else {
return time.Duration(timeout[0] * float64(time.Second))
}