// Copyright © 2019 Ettore Di Giacinto // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, see . package compiler import ( "errors" "io/ioutil" "github.com/mudler/luet/pkg/helpers" pkg "github.com/mudler/luet/pkg/package" "github.com/mudler/luet/pkg/tree" ) const BuildFile = "build.yaml" type LuetCompiler struct { *tree.CompilerRecipe Backend CompilerBackend } func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler { // The CompilerRecipe will gives us a tree with only build deps listed. return &LuetCompiler{ Backend: backend, CompilerRecipe: &tree.CompilerRecipe{ tree.Recipe{PackageTree: t}, }, } } func (cs *LuetCompiler) Compile(p CompilationSpec) (*Artifact, error) { // - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based // on how we compute the resolvable tree. // This means to recursively build all the build-images needed to reach that tree part. // - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image. // - If image is set we just generate a plain dockerfile // Treat last case (easier) first. The image is provided and we just compute a plain dockerfile with the images listed as above if p.GetImage() != "" { p.SetSeedImage(p.GetImage()) p.WriteBuildImageDefinition(p.Rel(p.GetPackage().GetFingerPrint() + ".dockerfile")) //p.WriteBuildImageDefinition(path) //backend.BuildImage(path) //backend.RunSteps(CompilationSpec) } return nil, errors.New("Not implemented yet") } func (cs *LuetCompiler) FromPackage(p pkg.Package) (CompilationSpec, error) { pack, err := cs.Tree().GetPackageSet().FindPackage(p) if err != nil { return nil, err } buildFile := pack.Rel(BuildFile) if !helpers.Exists(buildFile) { return nil, errors.New("No build file present for " + p.GetFingerPrint()) } dat, err := ioutil.ReadFile(buildFile) if err != nil { return nil, err } return NewLuetCompilationSpec(dat, p) } func (cs *LuetCompiler) GetBackend() CompilerBackend { return cs.Backend } func (cs *LuetCompiler) SetBackend(b CompilerBackend) { cs.Backend = b }