// Copyright © 2019 Ettore Di Giacinto // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, see . package compiler import ( "io/ioutil" "os" "path/filepath" "sync" . "github.com/mudler/luet/pkg/logger" "github.com/mudler/luet/pkg/helpers" pkg "github.com/mudler/luet/pkg/package" "github.com/mudler/luet/pkg/solver" "github.com/mudler/luet/pkg/tree" "github.com/pkg/errors" ) const BuildFile = "build.yaml" type LuetCompiler struct { *tree.CompilerRecipe Backend CompilerBackend } func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler { // The CompilerRecipe will gives us a tree with only build deps listed. return &LuetCompiler{ Backend: backend, CompilerRecipe: &tree.CompilerRecipe{ tree.Recipe{PackageTree: t}, }, } } func (cs *LuetCompiler) compilerWorker(i int, wg *sync.WaitGroup, cspecs chan CompilationSpec, a *[]Artifact, m *sync.Mutex, concurrency int, keepPermissions bool, errors chan error) { defer wg.Done() for s := range cspecs { ar, err := cs.Compile(concurrency, keepPermissions, s) if err != nil { errors <- err } m.Lock() *a = append(*a, ar) m.Unlock() } } func (cs *LuetCompiler) CompileParallel(concurrency int, keepPermissions bool, ps []CompilationSpec) ([]Artifact, []error) { all := make(chan CompilationSpec) artifacts := []Artifact{} mutex := &sync.Mutex{} errors := make(chan error, len(ps)) var wg = new(sync.WaitGroup) for i := 0; i < concurrency; i++ { wg.Add(1) go cs.compilerWorker(i, wg, all, &artifacts, mutex, concurrency, keepPermissions, errors) } for _, p := range ps { all <- p } close(all) wg.Wait() close(errors) var allErrors []error for e := range errors { allErrors = append(allErrors, e) } return artifacts, allErrors } func (cs *LuetCompiler) compileWithImage(image, buildertaggedImage, packageImage string, concurrency int, keepPermissions bool, p CompilationSpec) (Artifact, error) { p.SetSeedImage(image) // In this case, we ignore the build deps as we suppose that the image has them - otherwise we recompose the tree with a solver, // and we build all the images first. keepImg := true keepPackageImg := true buildDir := p.Rel("build") // First we copy the source definitions into the output - we create a copy which the builds will need (we need to cache this phase somehow) err := helpers.CopyDir(p.GetPackage().GetPath(), buildDir) if err != nil { return nil, errors.Wrap(err, "Could not copy package sources") } if buildertaggedImage == "" { keepImg = false buildertaggedImage = "luet/" + p.GetPackage().GetFingerPrint() + "-builder" } if packageImage == "" { keepPackageImg = false packageImage = "luet/" + p.GetPackage().GetFingerPrint() } // First we create the builder image p.WriteBuildImageDefinition(filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+"-builder.dockerfile")) builderOpts := CompilerBackendOptions{ ImageName: buildertaggedImage, SourcePath: buildDir, DockerFileName: p.GetPackage().GetFingerPrint() + "-builder.dockerfile", Destination: p.Rel(p.GetPackage().GetFingerPrint() + "-builder.image.tar"), } err = cs.Backend.BuildImage(builderOpts) if err != nil { return nil, errors.Wrap(err, "Could not build image: "+image+" "+builderOpts.DockerFileName) } err = cs.Backend.ExportImage(builderOpts) if err != nil { return nil, errors.Wrap(err, "Could not export image") } // Then we write the step image, which uses the builder one p.WriteStepImageDefinition(buildertaggedImage, filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+".dockerfile")) runnerOpts := CompilerBackendOptions{ ImageName: packageImage, SourcePath: buildDir, DockerFileName: p.GetPackage().GetFingerPrint() + ".dockerfile", Destination: p.Rel(p.GetPackage().GetFingerPrint() + ".image.tar"), } if !keepPackageImg { err = cs.Backend.ImageDefinitionToTar(runnerOpts) if err != nil { return nil, errors.Wrap(err, "Could not export image to tar") } } else { if err := cs.Backend.BuildImage(runnerOpts); err != nil { return nil, errors.Wrap(err, "Failed building image for "+runnerOpts.ImageName+" "+runnerOpts.DockerFileName) } if err := cs.Backend.ExportImage(runnerOpts); err != nil { return nil, errors.Wrap(err, "Failed exporting image") } } diffs, err := cs.Backend.Changes(p.Rel(p.GetPackage().GetFingerPrint()+"-builder.image.tar"), p.Rel(p.GetPackage().GetFingerPrint()+".image.tar")) if err != nil { return nil, errors.Wrap(err, "Could not generate changes from layers") } if !keepImg { // We keep them around, so to not reload them from the tar (which should be the "correct way") and we automatically share the same layers // TODO: Handle caching and optionally do not remove things err = cs.Backend.RemoveImage(builderOpts) if err != nil { return nil, errors.Wrap(err, "Could not remove image") } } rootfs, err := ioutil.TempDir(p.GetOutputPath(), "rootfs") if err != nil { return nil, errors.Wrap(err, "Could not create tempdir") } defer os.RemoveAll(rootfs) // clean up // TODO: Compression and such err = cs.Backend.ExtractRootfs(CompilerBackendOptions{SourcePath: runnerOpts.Destination, Destination: rootfs}, keepPermissions) if err != nil { return nil, errors.Wrap(err, "Could not extract rootfs") } artifact, err := ExtractArtifactFromDelta(rootfs, p.Rel(p.GetPackage().GetFingerPrint()+".package.tar"), diffs, concurrency, keepPermissions) if err != nil { return nil, errors.Wrap(err, "Could not generate deltas") } return artifact, nil } func (cs *LuetCompiler) Compile(concurrency int, keepPermissions bool, p CompilationSpec) (Artifact, error) { Debug("Compiling " + p.GetPackage().GetName()) if len(p.GetPackage().GetRequires()) == 0 && p.GetImage() == "" { Error("Package with no deps and no seed image supplied, bailing out") return nil, errors.New("Package " + p.GetPackage().GetFingerPrint() + "with no deps and no seed image supplied, bailing out") } // - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based // on how we compute the resolvable tree. // This means to recursively build all the build-images needed to reach that tree part. // - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image. // - If image is set we just generate a plain dockerfile // Treat last case (easier) first. The image is provided and we just compute a plain dockerfile with the images listed as above if p.GetImage() != "" { return cs.compileWithImage(p.GetImage(), "", "", concurrency, keepPermissions, p) } // Get build deps tree (ordered) world, err := cs.Tree().World() if err != nil { return nil, errors.Wrap(err, "While computing tree world") } s := solver.NewSolver([]pkg.Package{}, world) pack, err := cs.Tree().FindPackage(p.GetPackage()) if err != nil { return nil, errors.Wrap(err, "While computing a solution for "+p.GetPackage().GetName()) } solution, err := s.Install([]pkg.Package{pack}) if err != nil { return nil, errors.Wrap(err, "While computing a solution for "+p.GetPackage().GetName()) } Info("Build dependencies: ( target "+p.GetPackage().GetName()+")", solution.Explain()) dependencies := solution.Drop(p.GetPackage()).Order() // at this point we should have a flattened list of deps to build, including all of them (with all constraints propagated already) departifacts := []Artifact{} // TODO: Return this somehow deperrs := []error{} var lastHash string //Info("Build dependencies: ( target "+p.GetPackage().GetName()+")", dependencies.Explain()) if len(dependencies[0].Package.GetRequires()) != 0 { return nil, errors.New("The first dependency of the deptree doesn't have an image base") } for _, assertion := range dependencies { //highly dependent on the order if assertion.Value && assertion.Package.Flagged() { Info("( target "+p.GetPackage().GetName()+") Building", assertion.Package.GetName()) compileSpec, err := cs.FromPackage(assertion.Package) if err != nil { return nil, errors.New("Error while generating compilespec for " + assertion.Package.GetName()) } compileSpec.SetOutputPath(p.GetOutputPath()) depPack, err := cs.Tree().FindPackage(assertion.Package) if err != nil { return nil, errors.Wrap(err, "While computing a solution for "+p.GetPackage().GetName()) } // Generate image name of builder image - it should match with the hash up to this point - package nthsolution, err := s.Install([]pkg.Package{depPack}) if err != nil { return nil, errors.Wrap(err, "While computing a solution for "+p.GetPackage().GetName()) } buildImageHash := "luet/cache-" + nthsolution.Drop(depPack).AssertionHash() currentPackageImageHash := "luet/cache-" + nthsolution.AssertionHash() Debug("("+p.GetPackage().GetName()+") Builder image name:", buildImageHash) Debug("("+p.GetPackage().GetName()+") Package image name:", currentPackageImageHash) lastHash = currentPackageImageHash if compileSpec.GetImage() != "" { Debug("(" + p.GetPackage().GetName() + ") Compiling " + compileSpec.GetPackage().GetFingerPrint() + " from image") artifact, err := cs.compileWithImage(compileSpec.GetImage(), buildImageHash, currentPackageImageHash, concurrency, keepPermissions, compileSpec) if err != nil { deperrs = append(deperrs, err) break // stop at first error } departifacts = append(departifacts, artifact) continue } artifact, err := cs.compileWithImage(buildImageHash, "", currentPackageImageHash, concurrency, keepPermissions, compileSpec) if err != nil { return nil, errors.Wrap(err, "Failed compiling "+compileSpec.GetPackage().GetName()) // deperrs = append(deperrs, err) // break // stop at first error } departifacts = append(departifacts, artifact) } } Debug("("+p.GetPackage().GetName()+") Building target from", lastHash) return cs.compileWithImage(lastHash, "", "", concurrency, keepPermissions, p) } func (cs *LuetCompiler) FromPackage(p pkg.Package) (CompilationSpec, error) { pack, err := cs.Tree().GetPackageSet().FindPackage(p) if err != nil { return nil, err } buildFile := pack.Rel(BuildFile) if !helpers.Exists(buildFile) { return nil, errors.New("No build file present for " + p.GetFingerPrint()) } dat, err := ioutil.ReadFile(buildFile) if err != nil { return nil, err } return NewLuetCompilationSpec(dat, pack) } func (cs *LuetCompiler) GetBackend() CompilerBackend { return cs.Backend } func (cs *LuetCompiler) SetBackend(b CompilerBackend) { cs.Backend = b }