luet/pkg/compiler/spec.go
Ettore Di Giacinto 0eef18d75c
Add 'includes' to CompileSpec
The includes field is an array of regexp used to indicate what include
inside the packag. It can be omitted to default behavior (all)
2019-11-14 17:43:47 +01:00

136 lines
3.5 KiB
Go

// Copyright © 2019 Ettore Di Giacinto <mudler@gentoo.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, see <http://www.gnu.org/licenses/>.
package compiler
import (
"io/ioutil"
"path/filepath"
pkg "github.com/mudler/luet/pkg/package"
yaml "gopkg.in/yaml.v2"
)
type LuetCompilationSpec struct {
Steps []string `json:"steps"` // Are run inside a container and the result layer diff is saved
Prelude []string `json:"prelude"` // Are run inside the image which will be our builder
Image string `json:"image"`
Seed string `json:"seed"`
Package pkg.Package `json:"-"`
OutputPath string `json:"-"` // Where the build processfiles go
Unpack bool `json:"unpack"`
Includes []string `json:"includes"`
}
func NewLuetCompilationSpec(b []byte, p pkg.Package) (CompilationSpec, error) {
var spec LuetCompilationSpec
err := yaml.Unmarshal(b, &spec)
if err != nil {
return &spec, err
}
spec.Package = p
return &spec, nil
}
func (cs *LuetCompilationSpec) GetPackage() pkg.Package {
return cs.Package
}
func (cs *LuetCompilationSpec) BuildSteps() []string {
return cs.Steps
}
func (cs *LuetCompilationSpec) ImageUnpack() bool {
return cs.Unpack
}
func (cs *LuetCompilationSpec) GetPreBuildSteps() []string {
return cs.Prelude
}
func (cs *LuetCompilationSpec) GetIncludes() []string {
return cs.Includes
}
func (cs *LuetCompilationSpec) GetSeedImage() string {
return cs.Seed
}
func (cs *LuetCompilationSpec) GetImage() string {
return cs.Image
}
func (cs *LuetCompilationSpec) GetOutputPath() string {
return cs.OutputPath
}
func (p *LuetCompilationSpec) Rel(s string) string {
return filepath.Join(p.GetOutputPath(), s)
}
func (cs *LuetCompilationSpec) SetImage(s string) {
cs.Image = s
}
func (cs *LuetCompilationSpec) SetOutputPath(s string) {
cs.OutputPath = s
}
func (cs *LuetCompilationSpec) SetSeedImage(s string) {
cs.Seed = s
}
// TODO: docker build image first. Then a backend can be used to actually spin up a container with it and run the steps within
func (cs *LuetCompilationSpec) RenderBuildImage() (string, error) {
spec := `
FROM ` + cs.GetSeedImage() + `
COPY . /luetbuild
WORKDIR /luetbuild
`
for _, s := range cs.GetPreBuildSteps() {
spec = spec + `
RUN ` + s
}
return spec, nil
}
// TODO: docker build image first. Then a backend can be used to actually spin up a container with it and run the steps within
func (cs *LuetCompilationSpec) RenderStepImage(image string) (string, error) {
spec := `
FROM ` + image
for _, s := range cs.BuildSteps() {
spec = spec + `
RUN ` + s
}
return spec, nil
}
func (cs *LuetCompilationSpec) WriteBuildImageDefinition(path string) error {
data, err := cs.RenderBuildImage()
if err != nil {
return err
}
return ioutil.WriteFile(path, []byte(data), 0644)
}
func (cs *LuetCompilationSpec) WriteStepImageDefinition(fromimage, path string) error {
data, err := cs.RenderStepImage(fromimage)
if err != nil {
return err
}
return ioutil.WriteFile(path, []byte(data), 0644)
}