mirror of
https://github.com/mudler/luet.git
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Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
421 lines
8.6 KiB
Go
421 lines
8.6 KiB
Go
// reflectwalk is a package that allows you to "walk" complex structures
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// similar to how you may "walk" a filesystem: visiting every element one
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// by one and calling callback functions allowing you to handle and manipulate
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// those elements.
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package reflectwalk
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import (
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"errors"
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"reflect"
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)
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// PrimitiveWalker implementations are able to handle primitive values
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// within complex structures. Primitive values are numbers, strings,
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// booleans, funcs, chans.
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//
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// These primitive values are often members of more complex
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// structures (slices, maps, etc.) that are walkable by other interfaces.
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type PrimitiveWalker interface {
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Primitive(reflect.Value) error
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}
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// InterfaceWalker implementations are able to handle interface values as they
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// are encountered during the walk.
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type InterfaceWalker interface {
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Interface(reflect.Value) error
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}
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// MapWalker implementations are able to handle individual elements
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// found within a map structure.
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type MapWalker interface {
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Map(m reflect.Value) error
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MapElem(m, k, v reflect.Value) error
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}
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// SliceWalker implementations are able to handle slice elements found
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// within complex structures.
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type SliceWalker interface {
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Slice(reflect.Value) error
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SliceElem(int, reflect.Value) error
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}
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// ArrayWalker implementations are able to handle array elements found
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// within complex structures.
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type ArrayWalker interface {
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Array(reflect.Value) error
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ArrayElem(int, reflect.Value) error
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}
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// StructWalker is an interface that has methods that are called for
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// structs when a Walk is done.
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type StructWalker interface {
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Struct(reflect.Value) error
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StructField(reflect.StructField, reflect.Value) error
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}
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// EnterExitWalker implementations are notified before and after
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// they walk deeper into complex structures (into struct fields,
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// into slice elements, etc.)
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type EnterExitWalker interface {
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Enter(Location) error
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Exit(Location) error
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}
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// PointerWalker implementations are notified when the value they're
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// walking is a pointer or not. Pointer is called for _every_ value whether
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// it is a pointer or not.
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type PointerWalker interface {
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PointerEnter(bool) error
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PointerExit(bool) error
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}
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// PointerValueWalker implementations are notified with the value of
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// a particular pointer when a pointer is walked. Pointer is called
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// right before PointerEnter.
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type PointerValueWalker interface {
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Pointer(reflect.Value) error
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}
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// SkipEntry can be returned from walk functions to skip walking
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// the value of this field. This is only valid in the following functions:
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//
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// - Struct: skips all fields from being walked
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// - StructField: skips walking the struct value
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//
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var SkipEntry = errors.New("skip this entry")
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// Walk takes an arbitrary value and an interface and traverses the
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// value, calling callbacks on the interface if they are supported.
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// The interface should implement one or more of the walker interfaces
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// in this package, such as PrimitiveWalker, StructWalker, etc.
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func Walk(data, walker interface{}) (err error) {
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v := reflect.ValueOf(data)
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ew, ok := walker.(EnterExitWalker)
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if ok {
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err = ew.Enter(WalkLoc)
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}
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if err == nil {
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err = walk(v, walker)
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}
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if ok && err == nil {
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err = ew.Exit(WalkLoc)
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}
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return
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}
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func walk(v reflect.Value, w interface{}) (err error) {
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// Determine if we're receiving a pointer and if so notify the walker.
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// The logic here is convoluted but very important (tests will fail if
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// almost any part is changed). I will try to explain here.
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//
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// First, we check if the value is an interface, if so, we really need
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// to check the interface's VALUE to see whether it is a pointer.
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//
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// Check whether the value is then a pointer. If so, then set pointer
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// to true to notify the user.
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//
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// If we still have a pointer or an interface after the indirections, then
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// we unwrap another level
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//
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// At this time, we also set "v" to be the dereferenced value. This is
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// because once we've unwrapped the pointer we want to use that value.
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pointer := false
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pointerV := v
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for {
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if pointerV.Kind() == reflect.Interface {
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if iw, ok := w.(InterfaceWalker); ok {
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if err = iw.Interface(pointerV); err != nil {
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return
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}
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}
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pointerV = pointerV.Elem()
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}
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if pointerV.Kind() == reflect.Ptr {
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if pw, ok := w.(PointerValueWalker); ok {
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if err = pw.Pointer(pointerV); err != nil {
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if err == SkipEntry {
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// Skip the rest of this entry but clear the error
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return nil
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}
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return
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}
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}
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pointer = true
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v = reflect.Indirect(pointerV)
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}
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if pw, ok := w.(PointerWalker); ok {
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if err = pw.PointerEnter(pointer); err != nil {
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return
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}
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defer func(pointer bool) {
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if err != nil {
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return
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}
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err = pw.PointerExit(pointer)
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}(pointer)
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}
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if pointer {
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pointerV = v
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}
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pointer = false
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// If we still have a pointer or interface we have to indirect another level.
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switch pointerV.Kind() {
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case reflect.Ptr, reflect.Interface:
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continue
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}
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break
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}
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// We preserve the original value here because if it is an interface
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// type, we want to pass that directly into the walkPrimitive, so that
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// we can set it.
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originalV := v
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if v.Kind() == reflect.Interface {
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v = v.Elem()
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}
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k := v.Kind()
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if k >= reflect.Int && k <= reflect.Complex128 {
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k = reflect.Int
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}
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switch k {
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// Primitives
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case reflect.Bool, reflect.Chan, reflect.Func, reflect.Int, reflect.String, reflect.Invalid:
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err = walkPrimitive(originalV, w)
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return
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case reflect.Map:
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err = walkMap(v, w)
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return
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case reflect.Slice:
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err = walkSlice(v, w)
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return
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case reflect.Struct:
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err = walkStruct(v, w)
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return
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case reflect.Array:
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err = walkArray(v, w)
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return
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default:
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panic("unsupported type: " + k.String())
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}
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}
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func walkMap(v reflect.Value, w interface{}) error {
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ew, ewok := w.(EnterExitWalker)
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if ewok {
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ew.Enter(Map)
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}
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if mw, ok := w.(MapWalker); ok {
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if err := mw.Map(v); err != nil {
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return err
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}
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}
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for _, k := range v.MapKeys() {
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kv := v.MapIndex(k)
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if mw, ok := w.(MapWalker); ok {
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if err := mw.MapElem(v, k, kv); err != nil {
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return err
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}
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}
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(MapKey)
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}
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if err := walk(k, w); err != nil {
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return err
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}
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if ok {
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ew.Exit(MapKey)
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ew.Enter(MapValue)
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}
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// get the map value again as it may have changed in the MapElem call
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if err := walk(v.MapIndex(k), w); err != nil {
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return err
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}
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if ok {
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ew.Exit(MapValue)
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}
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}
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if ewok {
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ew.Exit(Map)
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}
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return nil
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}
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func walkPrimitive(v reflect.Value, w interface{}) error {
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if pw, ok := w.(PrimitiveWalker); ok {
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return pw.Primitive(v)
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}
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return nil
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}
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func walkSlice(v reflect.Value, w interface{}) (err error) {
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(Slice)
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}
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if sw, ok := w.(SliceWalker); ok {
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if err := sw.Slice(v); err != nil {
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return err
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}
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}
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for i := 0; i < v.Len(); i++ {
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elem := v.Index(i)
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if sw, ok := w.(SliceWalker); ok {
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if err := sw.SliceElem(i, elem); err != nil {
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return err
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}
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}
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(SliceElem)
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}
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if err := walk(elem, w); err != nil {
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return err
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}
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if ok {
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ew.Exit(SliceElem)
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}
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}
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ew, ok = w.(EnterExitWalker)
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if ok {
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ew.Exit(Slice)
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}
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return nil
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}
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func walkArray(v reflect.Value, w interface{}) (err error) {
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(Array)
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}
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if aw, ok := w.(ArrayWalker); ok {
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if err := aw.Array(v); err != nil {
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return err
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}
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}
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for i := 0; i < v.Len(); i++ {
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elem := v.Index(i)
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if aw, ok := w.(ArrayWalker); ok {
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if err := aw.ArrayElem(i, elem); err != nil {
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return err
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}
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}
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(ArrayElem)
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}
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if err := walk(elem, w); err != nil {
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return err
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}
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if ok {
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ew.Exit(ArrayElem)
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}
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}
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ew, ok = w.(EnterExitWalker)
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if ok {
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ew.Exit(Array)
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}
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return nil
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}
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func walkStruct(v reflect.Value, w interface{}) (err error) {
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ew, ewok := w.(EnterExitWalker)
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if ewok {
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ew.Enter(Struct)
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}
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skip := false
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if sw, ok := w.(StructWalker); ok {
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err = sw.Struct(v)
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if err == SkipEntry {
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skip = true
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err = nil
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}
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if err != nil {
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return
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}
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}
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if !skip {
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vt := v.Type()
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for i := 0; i < vt.NumField(); i++ {
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sf := vt.Field(i)
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f := v.FieldByIndex([]int{i})
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if sw, ok := w.(StructWalker); ok {
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err = sw.StructField(sf, f)
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// SkipEntry just pretends this field doesn't even exist
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if err == SkipEntry {
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continue
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}
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if err != nil {
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return
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}
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}
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(StructField)
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}
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err = walk(f, w)
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if err != nil {
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return
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}
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if ok {
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ew.Exit(StructField)
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}
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}
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}
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if ewok {
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ew.Exit(Struct)
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}
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return nil
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}
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