mirror of
https://github.com/mudler/luet.git
synced 2025-09-26 23:23:40 +00:00
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
118 lines
3.1 KiB
Go
118 lines
3.1 KiB
Go
/*
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*
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* Copyright 2020 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package grpclog
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import (
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"fmt"
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"google.golang.org/grpc/internal/grpclog"
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)
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// componentData records the settings for a component.
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type componentData struct {
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name string
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}
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var cache = map[string]*componentData{}
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func (c *componentData) InfoDepth(depth int, args ...interface{}) {
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args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
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grpclog.InfoDepth(depth+1, args...)
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}
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func (c *componentData) WarningDepth(depth int, args ...interface{}) {
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args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
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grpclog.WarningDepth(depth+1, args...)
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}
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func (c *componentData) ErrorDepth(depth int, args ...interface{}) {
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args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
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grpclog.ErrorDepth(depth+1, args...)
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}
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func (c *componentData) FatalDepth(depth int, args ...interface{}) {
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args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
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grpclog.FatalDepth(depth+1, args...)
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}
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func (c *componentData) Info(args ...interface{}) {
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c.InfoDepth(1, args...)
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}
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func (c *componentData) Warning(args ...interface{}) {
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c.WarningDepth(1, args...)
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}
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func (c *componentData) Error(args ...interface{}) {
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c.ErrorDepth(1, args...)
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}
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func (c *componentData) Fatal(args ...interface{}) {
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c.FatalDepth(1, args...)
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}
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func (c *componentData) Infof(format string, args ...interface{}) {
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c.InfoDepth(1, fmt.Sprintf(format, args...))
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}
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func (c *componentData) Warningf(format string, args ...interface{}) {
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c.WarningDepth(1, fmt.Sprintf(format, args...))
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}
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func (c *componentData) Errorf(format string, args ...interface{}) {
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c.ErrorDepth(1, fmt.Sprintf(format, args...))
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}
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func (c *componentData) Fatalf(format string, args ...interface{}) {
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c.FatalDepth(1, fmt.Sprintf(format, args...))
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}
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func (c *componentData) Infoln(args ...interface{}) {
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c.InfoDepth(1, args...)
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}
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func (c *componentData) Warningln(args ...interface{}) {
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c.WarningDepth(1, args...)
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}
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func (c *componentData) Errorln(args ...interface{}) {
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c.ErrorDepth(1, args...)
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}
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func (c *componentData) Fatalln(args ...interface{}) {
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c.FatalDepth(1, args...)
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}
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func (c *componentData) V(l int) bool {
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return V(l)
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}
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// Component creates a new component and returns it for logging. If a component
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// with the name already exists, nothing will be created and it will be
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// returned. SetLoggerV2 will panic if it is called with a logger created by
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// Component.
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func Component(componentName string) DepthLoggerV2 {
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if cData, ok := cache[componentName]; ok {
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return cData
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}
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c := &componentData{componentName}
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cache[componentName] = c
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return c
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}
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