mirror of
https://github.com/mudler/luet.git
synced 2025-06-26 15:34:40 +00:00
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
45 lines
1.2 KiB
Go
45 lines
1.2 KiB
Go
// Copyright 2016 Google Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package uuid
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import (
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"encoding/binary"
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)
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// NewUUID returns a Version 1 UUID based on the current NodeID and clock
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// sequence, and the current time. If the NodeID has not been set by SetNodeID
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// or SetNodeInterface then it will be set automatically. If the NodeID cannot
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// be set NewUUID returns nil. If clock sequence has not been set by
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// SetClockSequence then it will be set automatically. If GetTime fails to
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// return the current NewUUID returns nil and an error.
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//
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// In most cases, New should be used.
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func NewUUID() (UUID, error) {
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var uuid UUID
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now, seq, err := GetTime()
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if err != nil {
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return uuid, err
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}
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timeLow := uint32(now & 0xffffffff)
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timeMid := uint16((now >> 32) & 0xffff)
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timeHi := uint16((now >> 48) & 0x0fff)
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timeHi |= 0x1000 // Version 1
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binary.BigEndian.PutUint32(uuid[0:], timeLow)
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binary.BigEndian.PutUint16(uuid[4:], timeMid)
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binary.BigEndian.PutUint16(uuid[6:], timeHi)
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binary.BigEndian.PutUint16(uuid[8:], seq)
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nodeMu.Lock()
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if nodeID == zeroID {
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setNodeInterface("")
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}
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copy(uuid[10:], nodeID[:])
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nodeMu.Unlock()
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return uuid, nil
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}
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