luet/vendor/github.com/klauspost/compress/flate/level3.go
Itxaka 4adc0dc9b9
Use goreleaser to build and release (#244)
Instead of using gox on one side and an action to release, we can merge
them together with goreleaser which will build for extra targets (arm,
mips if needed in the future) and it also takes care of creating
checksums, a source archive, and a changelog and creating a release with
all the artifacts.

All binaries should respect the old naming convention, so any scripts
out there should still work.

Signed-off-by: Itxaka <igarcia@suse.com>
2021-08-11 08:30:55 +02:00

230 lines
5.8 KiB
Go

package flate
import "fmt"
// fastEncL3
type fastEncL3 struct {
fastGen
table [tableSize]tableEntryPrev
}
// Encode uses a similar algorithm to level 2, will check up to two candidates.
func (e *fastEncL3) Encode(dst *tokens, src []byte) {
const (
inputMargin = 8 - 1
minNonLiteralBlockSize = 1 + 1 + inputMargin
)
if debugDeflate && e.cur < 0 {
panic(fmt.Sprint("e.cur < 0: ", e.cur))
}
// Protect against e.cur wraparound.
for e.cur >= bufferReset {
if len(e.hist) == 0 {
for i := range e.table[:] {
e.table[i] = tableEntryPrev{}
}
e.cur = maxMatchOffset
break
}
// Shift down everything in the table that isn't already too far away.
minOff := e.cur + int32(len(e.hist)) - maxMatchOffset
for i := range e.table[:] {
v := e.table[i]
if v.Cur.offset <= minOff {
v.Cur.offset = 0
} else {
v.Cur.offset = v.Cur.offset - e.cur + maxMatchOffset
}
if v.Prev.offset <= minOff {
v.Prev.offset = 0
} else {
v.Prev.offset = v.Prev.offset - e.cur + maxMatchOffset
}
e.table[i] = v
}
e.cur = maxMatchOffset
}
s := e.addBlock(src)
// Skip if too small.
if len(src) < minNonLiteralBlockSize {
// We do not fill the token table.
// This will be picked up by caller.
dst.n = uint16(len(src))
return
}
// Override src
src = e.hist
nextEmit := s
// sLimit is when to stop looking for offset/length copies. The inputMargin
// lets us use a fast path for emitLiteral in the main loop, while we are
// looking for copies.
sLimit := int32(len(src) - inputMargin)
// nextEmit is where in src the next emitLiteral should start from.
cv := load3232(src, s)
for {
const skipLog = 6
nextS := s
var candidate tableEntry
for {
nextHash := hash(cv)
s = nextS
nextS = s + 1 + (s-nextEmit)>>skipLog
if nextS > sLimit {
goto emitRemainder
}
candidates := e.table[nextHash]
now := load3232(src, nextS)
// Safe offset distance until s + 4...
minOffset := e.cur + s - (maxMatchOffset - 4)
e.table[nextHash] = tableEntryPrev{Prev: candidates.Cur, Cur: tableEntry{offset: s + e.cur}}
// Check both candidates
candidate = candidates.Cur
if candidate.offset < minOffset {
cv = now
// Previous will also be invalid, we have nothing.
continue
}
if cv == load3232(src, candidate.offset-e.cur) {
if candidates.Prev.offset < minOffset || cv != load3232(src, candidates.Prev.offset-e.cur) {
break
}
// Both match and are valid, pick longest.
offset := s - (candidate.offset - e.cur)
o2 := s - (candidates.Prev.offset - e.cur)
l1, l2 := matchLen(src[s+4:], src[s-offset+4:]), matchLen(src[s+4:], src[s-o2+4:])
if l2 > l1 {
candidate = candidates.Prev
}
break
} else {
// We only check if value mismatches.
// Offset will always be invalid in other cases.
candidate = candidates.Prev
if candidate.offset > minOffset && cv == load3232(src, candidate.offset-e.cur) {
break
}
}
cv = now
}
// Call emitCopy, and then see if another emitCopy could be our next
// move. Repeat until we find no match for the input immediately after
// what was consumed by the last emitCopy call.
//
// If we exit this loop normally then we need to call emitLiteral next,
// though we don't yet know how big the literal will be. We handle that
// by proceeding to the next iteration of the main loop. We also can
// exit this loop via goto if we get close to exhausting the input.
for {
// Invariant: we have a 4-byte match at s, and no need to emit any
// literal bytes prior to s.
// Extend the 4-byte match as long as possible.
//
t := candidate.offset - e.cur
l := e.matchlenLong(s+4, t+4, src) + 4
// Extend backwards
for t > 0 && s > nextEmit && src[t-1] == src[s-1] {
s--
t--
l++
}
if nextEmit < s {
emitLiteral(dst, src[nextEmit:s])
}
dst.AddMatchLong(l, uint32(s-t-baseMatchOffset))
s += l
nextEmit = s
if nextS >= s {
s = nextS + 1
}
if s >= sLimit {
t += l
// Index first pair after match end.
if int(t+4) < len(src) && t > 0 {
cv := load3232(src, t)
nextHash := hash(cv)
e.table[nextHash] = tableEntryPrev{
Prev: e.table[nextHash].Cur,
Cur: tableEntry{offset: e.cur + t},
}
}
goto emitRemainder
}
// We could immediately start working at s now, but to improve
// compression we first update the hash table at s-3 to s.
x := load6432(src, s-3)
prevHash := hash(uint32(x))
e.table[prevHash] = tableEntryPrev{
Prev: e.table[prevHash].Cur,
Cur: tableEntry{offset: e.cur + s - 3},
}
x >>= 8
prevHash = hash(uint32(x))
e.table[prevHash] = tableEntryPrev{
Prev: e.table[prevHash].Cur,
Cur: tableEntry{offset: e.cur + s - 2},
}
x >>= 8
prevHash = hash(uint32(x))
e.table[prevHash] = tableEntryPrev{
Prev: e.table[prevHash].Cur,
Cur: tableEntry{offset: e.cur + s - 1},
}
x >>= 8
currHash := hash(uint32(x))
candidates := e.table[currHash]
cv = uint32(x)
e.table[currHash] = tableEntryPrev{
Prev: candidates.Cur,
Cur: tableEntry{offset: s + e.cur},
}
// Check both candidates
candidate = candidates.Cur
minOffset := e.cur + s - (maxMatchOffset - 4)
if candidate.offset > minOffset && cv != load3232(src, candidate.offset-e.cur) {
// We only check if value mismatches.
// Offset will always be invalid in other cases.
candidate = candidates.Prev
if candidate.offset > minOffset && cv == load3232(src, candidate.offset-e.cur) {
offset := s - (candidate.offset - e.cur)
if offset <= maxMatchOffset {
continue
}
}
}
cv = uint32(x >> 8)
s++
break
}
}
emitRemainder:
if int(nextEmit) < len(src) {
// If nothing was added, don't encode literals.
if dst.n == 0 {
return
}
emitLiteral(dst, src[nextEmit:])
}
}