luet/vendor/github.com/russross/blackfriday/v2/esc.go
Itxaka 4adc0dc9b9
Use goreleaser to build and release (#244)
Instead of using gox on one side and an action to release, we can merge
them together with goreleaser which will build for extra targets (arm,
mips if needed in the future) and it also takes care of creating
checksums, a source archive, and a changelog and creating a release with
all the artifacts.

All binaries should respect the old naming convention, so any scripts
out there should still work.

Signed-off-by: Itxaka <igarcia@suse.com>
2021-08-11 08:30:55 +02:00

71 lines
1.3 KiB
Go

package blackfriday
import (
"html"
"io"
)
var htmlEscaper = [256][]byte{
'&': []byte("&amp;"),
'<': []byte("&lt;"),
'>': []byte("&gt;"),
'"': []byte("&quot;"),
}
func escapeHTML(w io.Writer, s []byte) {
escapeEntities(w, s, false)
}
func escapeAllHTML(w io.Writer, s []byte) {
escapeEntities(w, s, true)
}
func escapeEntities(w io.Writer, s []byte, escapeValidEntities bool) {
var start, end int
for end < len(s) {
escSeq := htmlEscaper[s[end]]
if escSeq != nil {
isEntity, entityEnd := nodeIsEntity(s, end)
if isEntity && !escapeValidEntities {
w.Write(s[start : entityEnd+1])
start = entityEnd + 1
} else {
w.Write(s[start:end])
w.Write(escSeq)
start = end + 1
}
}
end++
}
if start < len(s) && end <= len(s) {
w.Write(s[start:end])
}
}
func nodeIsEntity(s []byte, end int) (isEntity bool, endEntityPos int) {
isEntity = false
endEntityPos = end + 1
if s[end] == '&' {
for endEntityPos < len(s) {
if s[endEntityPos] == ';' {
if entities[string(s[end:endEntityPos+1])] {
isEntity = true
break
}
}
if !isalnum(s[endEntityPos]) && s[endEntityPos] != '&' && s[endEntityPos] != '#' {
break
}
endEntityPos++
}
}
return isEntity, endEntityPos
}
func escLink(w io.Writer, text []byte) {
unesc := html.UnescapeString(string(text))
escapeHTML(w, []byte(unesc))
}