mirror of
https://github.com/mudler/luet.git
synced 2025-07-20 10:19:13 +00:00
Instead of using gox on one side and an action to release, we can merge them together with goreleaser which will build for extra targets (arm, mips if needed in the future) and it also takes care of creating checksums, a source archive, and a changelog and creating a release with all the artifacts. All binaries should respect the old naming convention, so any scripts out there should still work. Signed-off-by: Itxaka <igarcia@suse.com>
71 lines
1.3 KiB
Go
71 lines
1.3 KiB
Go
package blackfriday
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import (
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"html"
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"io"
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)
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var htmlEscaper = [256][]byte{
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'&': []byte("&"),
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'<': []byte("<"),
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'>': []byte(">"),
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'"': []byte("""),
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}
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func escapeHTML(w io.Writer, s []byte) {
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escapeEntities(w, s, false)
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}
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func escapeAllHTML(w io.Writer, s []byte) {
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escapeEntities(w, s, true)
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}
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func escapeEntities(w io.Writer, s []byte, escapeValidEntities bool) {
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var start, end int
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for end < len(s) {
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escSeq := htmlEscaper[s[end]]
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if escSeq != nil {
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isEntity, entityEnd := nodeIsEntity(s, end)
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if isEntity && !escapeValidEntities {
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w.Write(s[start : entityEnd+1])
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start = entityEnd + 1
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} else {
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w.Write(s[start:end])
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w.Write(escSeq)
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start = end + 1
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}
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}
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end++
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}
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if start < len(s) && end <= len(s) {
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w.Write(s[start:end])
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}
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}
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func nodeIsEntity(s []byte, end int) (isEntity bool, endEntityPos int) {
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isEntity = false
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endEntityPos = end + 1
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if s[end] == '&' {
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for endEntityPos < len(s) {
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if s[endEntityPos] == ';' {
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if entities[string(s[end:endEntityPos+1])] {
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isEntity = true
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break
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}
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}
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if !isalnum(s[endEntityPos]) && s[endEntityPos] != '&' && s[endEntityPos] != '#' {
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break
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}
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endEntityPos++
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}
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}
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return isEntity, endEntityPos
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}
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func escLink(w io.Writer, text []byte) {
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unesc := html.UnescapeString(string(text))
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escapeHTML(w, []byte(unesc))
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}
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