luet/pkg/compiler/compiler.go
2019-11-08 19:57:04 +01:00

90 lines
2.7 KiB
Go

// Copyright © 2019 Ettore Di Giacinto <mudler@gentoo.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, see <http://www.gnu.org/licenses/>.
package compiler
import (
"errors"
"io/ioutil"
"github.com/mudler/luet/pkg/helpers"
pkg "github.com/mudler/luet/pkg/package"
"github.com/mudler/luet/pkg/tree"
)
const BuildFile = "build.yaml"
type LuetCompiler struct {
*tree.CompilerRecipe
Backend CompilerBackend
}
func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler {
// The CompilerRecipe will gives us a tree with only build deps listed.
return &LuetCompiler{
Backend: backend,
CompilerRecipe: &tree.CompilerRecipe{
tree.Recipe{PackageTree: t},
},
}
}
func (cs *LuetCompiler) Compile(p CompilationSpec) (Artifact, error) {
// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
// on how we compute the resolvable tree.
// This means to recursively build all the build-images needed to reach that tree part.
// - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image.
// - If image is set we just generate a plain dockerfile
// Treat last case (easier) first. The image is provided and we just compute a plain dockerfile with the images listed as above
if p.GetImage() != "" {
p.SetSeedImage(p.GetImage())
p.WriteBuildImageDefinition(p.Rel(p.GetPackage().GetFingerPrint() + ".dockerfile"))
//p.WriteBuildImageDefinition(path)
//backend.BuildImage(path)
//backend.RunSteps(CompilationSpec)
}
return nil, errors.New("Not implemented yet")
}
func (cs *LuetCompiler) FromPackage(p pkg.Package) (CompilationSpec, error) {
pack, err := cs.Tree().GetPackageSet().FindPackage(p)
if err != nil {
return nil, err
}
buildFile := pack.Rel(BuildFile)
if !helpers.Exists(buildFile) {
return nil, errors.New("No build file present for " + p.GetFingerPrint())
}
dat, err := ioutil.ReadFile(buildFile)
if err != nil {
return nil, err
}
return NewLuetCompilationSpec(dat, p)
}
func (cs *LuetCompiler) GetBackend() CompilerBackend {
return cs.Backend
}
func (cs *LuetCompiler) SetBackend(b CompilerBackend) {
cs.Backend = b
}