luet/pkg/compiler/compiler.go
Ettore Di Giacinto ea2a51ce66
Implement compilation with images
A compilespec with an image defined (and no seed) can now be compiled,
and an artifact delta is provided at the end of the process.
2019-11-10 10:48:07 +01:00

157 lines
5.1 KiB
Go

// Copyright © 2019 Ettore Di Giacinto <mudler@gentoo.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, see <http://www.gnu.org/licenses/>.
package compiler
import (
"errors"
"io/ioutil"
"os"
"path/filepath"
"github.com/mudler/luet/pkg/helpers"
pkg "github.com/mudler/luet/pkg/package"
"github.com/mudler/luet/pkg/tree"
)
const BuildFile = "build.yaml"
type LuetCompiler struct {
*tree.CompilerRecipe
Backend CompilerBackend
}
func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler {
// The CompilerRecipe will gives us a tree with only build deps listed.
return &LuetCompiler{
Backend: backend,
CompilerRecipe: &tree.CompilerRecipe{
tree.Recipe{PackageTree: t},
},
}
}
func (cs *LuetCompiler) Compile(concurrency int, keepPermissions bool, p CompilationSpec) (Artifact, error) {
// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
// on how we compute the resolvable tree.
// This means to recursively build all the build-images needed to reach that tree part.
// - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image.
// - If image is set we just generate a plain dockerfile
// Treat last case (easier) first. The image is provided and we just compute a plain dockerfile with the images listed as above
if p.GetImage() != "" {
p.SetSeedImage(p.GetImage()) // In this case, we ignore the build deps as we suppose that the image has them - otherwise we recompose the tree with a solver,
// and we build all the images first.
buildDir := p.Rel("build")
// First we copy the source definitions into the output - we create a copy which the builds will need (we need to cache this phase somehow)
err := helpers.CopyDir(p.GetPackage().GetPath(), buildDir)
if err != nil {
return nil, err
}
// First we create the builder image
p.WriteBuildImageDefinition(filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+"-builder.dockerfile"))
builderOpts := CompilerBackendOptions{
ImageName: "luet/" + p.GetPackage().GetFingerPrint() + "-builder",
SourcePath: buildDir,
DockerFileName: p.GetPackage().GetFingerPrint() + "-builder.dockerfile",
Destination: p.Rel(p.GetPackage().GetFingerPrint() + "-builder.image.tar"),
}
err = cs.Backend.BuildImage(builderOpts)
if err != nil {
return nil, err
}
err = cs.Backend.ExportImage(builderOpts)
if err != nil {
return nil, err
}
// Then we write the step image, which uses the builder one
p.WriteStepImageDefinition("luet/"+p.GetPackage().GetFingerPrint()+"-builder", filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+".dockerfile"))
runnerOpts := CompilerBackendOptions{
ImageName: "luet/" + p.GetPackage().GetFingerPrint(),
SourcePath: buildDir,
DockerFileName: p.GetPackage().GetFingerPrint() + ".dockerfile",
Destination: p.Rel(p.GetPackage().GetFingerPrint() + ".image.tar"),
}
err = cs.Backend.ImageDefinitionToTar(runnerOpts)
if err != nil {
return nil, err
}
diffs, err := cs.Backend.Changes(p.Rel(p.GetPackage().GetFingerPrint()+"-builder.image.tar"), p.Rel(p.GetPackage().GetFingerPrint()+".image.tar"))
if err != nil {
return nil, err
}
// TODO: Handle caching and optionally do not remove things
err = cs.Backend.RemoveImage(builderOpts)
if err != nil {
return nil, err
}
rootfs, err := ioutil.TempDir(p.GetOutputPath(), "rootfs")
defer os.RemoveAll(rootfs) // clean up
// TODO: Compression and such
err = cs.Backend.ExtractRootfs(CompilerBackendOptions{SourcePath: runnerOpts.Destination, Destination: rootfs}, keepPermissions)
if err != nil {
return nil, err
}
artifact, err := ExtractArtifactFromDelta(rootfs, p.Rel(p.GetPackage().GetFingerPrint()+".package.tar"), diffs, concurrency, keepPermissions)
if err != nil {
return nil, err
}
return artifact, nil
}
// TODO: Solve - hash
return nil, errors.New("Not implemented yet")
}
func (cs *LuetCompiler) FromPackage(p pkg.Package) (CompilationSpec, error) {
pack, err := cs.Tree().GetPackageSet().FindPackage(p)
if err != nil {
return nil, err
}
buildFile := pack.Rel(BuildFile)
if !helpers.Exists(buildFile) {
return nil, errors.New("No build file present for " + p.GetFingerPrint())
}
dat, err := ioutil.ReadFile(buildFile)
if err != nil {
return nil, err
}
return NewLuetCompilationSpec(dat, pack)
}
func (cs *LuetCompiler) GetBackend() CompilerBackend {
return cs.Backend
}
func (cs *LuetCompiler) SetBackend(b CompilerBackend) {
cs.Backend = b
}