mirror of
https://github.com/mudler/luet.git
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201 lines
6.4 KiB
Go
201 lines
6.4 KiB
Go
// Copyright © 2019 Ettore Di Giacinto <mudler@gentoo.org>
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program; if not, see <http://www.gnu.org/licenses/>.
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package compiler
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import (
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"io/ioutil"
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"os"
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"path/filepath"
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"sync"
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"github.com/mudler/luet/pkg/helpers"
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pkg "github.com/mudler/luet/pkg/package"
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"github.com/mudler/luet/pkg/tree"
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"github.com/pkg/errors"
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)
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const BuildFile = "build.yaml"
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type LuetCompiler struct {
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*tree.CompilerRecipe
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Backend CompilerBackend
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}
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func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler {
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// The CompilerRecipe will gives us a tree with only build deps listed.
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return &LuetCompiler{
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Backend: backend,
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CompilerRecipe: &tree.CompilerRecipe{
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tree.Recipe{PackageTree: t},
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},
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}
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}
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func (cs *LuetCompiler) compilerWorker(i int, wg *sync.WaitGroup, cspecs chan CompilationSpec, a *[]Artifact, m *sync.Mutex, concurrency int, keepPermissions bool, errors chan error) {
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defer wg.Done()
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for s := range cspecs {
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ar, err := cs.Compile(concurrency, keepPermissions, s)
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if err != nil {
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errors <- err
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}
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m.Lock()
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*a = append(*a, ar)
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m.Unlock()
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}
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}
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func (cs *LuetCompiler) CompileParallel(concurrency int, keepPermissions bool, ps []CompilationSpec) ([]Artifact, []error) {
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all := make(chan CompilationSpec)
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artifacts := []Artifact{}
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mutex := &sync.Mutex{}
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errors := make(chan error, len(ps))
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var wg = new(sync.WaitGroup)
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for i := 0; i < concurrency; i++ {
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wg.Add(1)
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go cs.compilerWorker(i, wg, all, &artifacts, mutex, concurrency, keepPermissions, errors)
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}
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for _, p := range ps {
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all <- p
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}
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close(all)
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wg.Wait()
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close(errors)
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var allErrors []error
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for e := range errors {
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allErrors = append(allErrors, e)
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}
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return artifacts, allErrors
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}
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func (cs *LuetCompiler) Compile(concurrency int, keepPermissions bool, p CompilationSpec) (Artifact, error) {
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// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
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// on how we compute the resolvable tree.
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// This means to recursively build all the build-images needed to reach that tree part.
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// - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image.
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// - If image is set we just generate a plain dockerfile
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// Treat last case (easier) first. The image is provided and we just compute a plain dockerfile with the images listed as above
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if p.GetImage() != "" {
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p.SetSeedImage(p.GetImage()) // In this case, we ignore the build deps as we suppose that the image has them - otherwise we recompose the tree with a solver,
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// and we build all the images first.
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buildDir := p.Rel("build")
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// First we copy the source definitions into the output - we create a copy which the builds will need (we need to cache this phase somehow)
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err := helpers.CopyDir(p.GetPackage().GetPath(), buildDir)
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if err != nil {
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return nil, errors.Wrap(err, "Could not copy package sources")
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}
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// First we create the builder image
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p.WriteBuildImageDefinition(filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+"-builder.dockerfile"))
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builderOpts := CompilerBackendOptions{
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ImageName: "luet/" + p.GetPackage().GetFingerPrint() + "-builder",
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SourcePath: buildDir,
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DockerFileName: p.GetPackage().GetFingerPrint() + "-builder.dockerfile",
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Destination: p.Rel(p.GetPackage().GetFingerPrint() + "-builder.image.tar"),
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}
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err = cs.Backend.BuildImage(builderOpts)
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if err != nil {
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return nil, errors.Wrap(err, "Could not build image")
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}
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err = cs.Backend.ExportImage(builderOpts)
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if err != nil {
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return nil, errors.Wrap(err, "Could not export image")
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}
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// Then we write the step image, which uses the builder one
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p.WriteStepImageDefinition("luet/"+p.GetPackage().GetFingerPrint()+"-builder", filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+".dockerfile"))
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runnerOpts := CompilerBackendOptions{
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ImageName: "luet/" + p.GetPackage().GetFingerPrint(),
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SourcePath: buildDir,
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DockerFileName: p.GetPackage().GetFingerPrint() + ".dockerfile",
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Destination: p.Rel(p.GetPackage().GetFingerPrint() + ".image.tar"),
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}
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err = cs.Backend.ImageDefinitionToTar(runnerOpts)
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if err != nil {
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return nil, errors.Wrap(err, "Could not export image to tar")
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}
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diffs, err := cs.Backend.Changes(p.Rel(p.GetPackage().GetFingerPrint()+"-builder.image.tar"), p.Rel(p.GetPackage().GetFingerPrint()+".image.tar"))
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if err != nil {
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return nil, errors.Wrap(err, "Could not generate changes from layers")
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}
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// TODO: Handle caching and optionally do not remove things
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err = cs.Backend.RemoveImage(builderOpts)
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if err != nil {
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return nil, errors.Wrap(err, "Could not remove image")
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}
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rootfs, err := ioutil.TempDir(p.GetOutputPath(), "rootfs")
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defer os.RemoveAll(rootfs) // clean up
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// TODO: Compression and such
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err = cs.Backend.ExtractRootfs(CompilerBackendOptions{SourcePath: runnerOpts.Destination, Destination: rootfs}, keepPermissions)
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if err != nil {
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return nil, errors.Wrap(err, "Could not extract rootfs")
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}
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artifact, err := ExtractArtifactFromDelta(rootfs, p.Rel(p.GetPackage().GetFingerPrint()+".package.tar"), diffs, concurrency, keepPermissions)
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if err != nil {
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return nil, errors.Wrap(err, "Could not generate deltas")
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}
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return artifact, nil
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}
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// TODO: Solve - hash
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return nil, errors.New("Image build with a seed image is not implemented yet")
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}
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func (cs *LuetCompiler) FromPackage(p pkg.Package) (CompilationSpec, error) {
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pack, err := cs.Tree().GetPackageSet().FindPackage(p)
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if err != nil {
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return nil, err
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}
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buildFile := pack.Rel(BuildFile)
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if !helpers.Exists(buildFile) {
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return nil, errors.New("No build file present for " + p.GetFingerPrint())
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}
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dat, err := ioutil.ReadFile(buildFile)
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if err != nil {
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return nil, err
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}
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return NewLuetCompilationSpec(dat, pack)
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}
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func (cs *LuetCompiler) GetBackend() CompilerBackend {
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return cs.Backend
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}
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func (cs *LuetCompiler) SetBackend(b CompilerBackend) {
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cs.Backend = b
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}
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