forked from github/multus-cni
Revert vendor directory to support old golang (GOPATH mode)
gomodule is still in progress to migrate for now, hence multus team decide to keep vendor directory to support build without gomodule.
This commit is contained in:
committed by
Tomofumi Hayashi
parent
de1c1c78e9
commit
ac21a96804
92
vendor/github.com/onsi/ginkgo/internal/failer/failer.go
generated
vendored
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92
vendor/github.com/onsi/ginkgo/internal/failer/failer.go
generated
vendored
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@@ -0,0 +1,92 @@
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package failer
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import (
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"fmt"
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"sync"
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"github.com/onsi/ginkgo/types"
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)
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type Failer struct {
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lock *sync.Mutex
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failure types.SpecFailure
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state types.SpecState
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}
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func New() *Failer {
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return &Failer{
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lock: &sync.Mutex{},
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state: types.SpecStatePassed,
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}
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}
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func (f *Failer) Panic(location types.CodeLocation, forwardedPanic interface{}) {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.state == types.SpecStatePassed {
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f.state = types.SpecStatePanicked
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f.failure = types.SpecFailure{
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Message: "Test Panicked",
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Location: location,
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ForwardedPanic: fmt.Sprintf("%v", forwardedPanic),
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}
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}
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}
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func (f *Failer) Timeout(location types.CodeLocation) {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.state == types.SpecStatePassed {
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f.state = types.SpecStateTimedOut
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f.failure = types.SpecFailure{
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Message: "Timed out",
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Location: location,
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}
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}
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}
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func (f *Failer) Fail(message string, location types.CodeLocation) {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.state == types.SpecStatePassed {
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f.state = types.SpecStateFailed
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f.failure = types.SpecFailure{
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Message: message,
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Location: location,
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}
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}
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}
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func (f *Failer) Drain(componentType types.SpecComponentType, componentIndex int, componentCodeLocation types.CodeLocation) (types.SpecFailure, types.SpecState) {
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f.lock.Lock()
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defer f.lock.Unlock()
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failure := f.failure
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outcome := f.state
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if outcome != types.SpecStatePassed {
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failure.ComponentType = componentType
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failure.ComponentIndex = componentIndex
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failure.ComponentCodeLocation = componentCodeLocation
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}
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f.state = types.SpecStatePassed
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f.failure = types.SpecFailure{}
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return failure, outcome
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}
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func (f *Failer) Skip(message string, location types.CodeLocation) {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.state == types.SpecStatePassed {
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f.state = types.SpecStateSkipped
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f.failure = types.SpecFailure{
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Message: message,
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Location: location,
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}
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}
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}
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