Revert vendor directory to support old golang (GOPATH mode)

gomodule is still in progress to migrate for now, hence multus
team decide to keep vendor directory to support build without
gomodule.
This commit is contained in:
Tomofumi Hayashi
2019-06-14 12:43:43 +09:00
committed by Tomofumi Hayashi
parent de1c1c78e9
commit ac21a96804
1620 changed files with 650833 additions and 1 deletions

View File

@@ -0,0 +1,92 @@
package failer
import (
"fmt"
"sync"
"github.com/onsi/ginkgo/types"
)
type Failer struct {
lock *sync.Mutex
failure types.SpecFailure
state types.SpecState
}
func New() *Failer {
return &Failer{
lock: &sync.Mutex{},
state: types.SpecStatePassed,
}
}
func (f *Failer) Panic(location types.CodeLocation, forwardedPanic interface{}) {
f.lock.Lock()
defer f.lock.Unlock()
if f.state == types.SpecStatePassed {
f.state = types.SpecStatePanicked
f.failure = types.SpecFailure{
Message: "Test Panicked",
Location: location,
ForwardedPanic: fmt.Sprintf("%v", forwardedPanic),
}
}
}
func (f *Failer) Timeout(location types.CodeLocation) {
f.lock.Lock()
defer f.lock.Unlock()
if f.state == types.SpecStatePassed {
f.state = types.SpecStateTimedOut
f.failure = types.SpecFailure{
Message: "Timed out",
Location: location,
}
}
}
func (f *Failer) Fail(message string, location types.CodeLocation) {
f.lock.Lock()
defer f.lock.Unlock()
if f.state == types.SpecStatePassed {
f.state = types.SpecStateFailed
f.failure = types.SpecFailure{
Message: message,
Location: location,
}
}
}
func (f *Failer) Drain(componentType types.SpecComponentType, componentIndex int, componentCodeLocation types.CodeLocation) (types.SpecFailure, types.SpecState) {
f.lock.Lock()
defer f.lock.Unlock()
failure := f.failure
outcome := f.state
if outcome != types.SpecStatePassed {
failure.ComponentType = componentType
failure.ComponentIndex = componentIndex
failure.ComponentCodeLocation = componentCodeLocation
}
f.state = types.SpecStatePassed
f.failure = types.SpecFailure{}
return failure, outcome
}
func (f *Failer) Skip(message string, location types.CodeLocation) {
f.lock.Lock()
defer f.lock.Unlock()
if f.state == types.SpecStatePassed {
f.state = types.SpecStateSkipped
f.failure = types.SpecFailure{
Message: message,
Location: location,
}
}
}