Merge pull request #82284 from danwinship/retry-on-conflict-docs

Clarify retry.RetryOnConflict docs

Kubernetes-commit: 8d247629c38228ac18513612024c527f58ed9c57
This commit is contained in:
Kubernetes Publisher 2019-09-11 18:27:44 -07:00
commit 86c133ba28

View File

@ -42,43 +42,64 @@ var DefaultBackoff = wait.Backoff{
Jitter: 0.1, Jitter: 0.1,
} }
// OnError executes the provided function repeatedly, retrying if the server returns a specified // OnError allows the caller to retry fn in case the error returned by fn is retriable
// error. Callers should preserve previous executions if they wish to retry changes. It performs an // according to the provided function. backoff defines the maximum retries and the wait
// exponential backoff. // interval between two retries.
// func OnError(backoff wait.Backoff, retriable func(error) bool, fn func() error) error {
// var pod *api.Pod var lastErr error
// err := retry.OnError(DefaultBackoff, errors.IsConflict, func() (err error) {
// pod, err = c.Pods("mynamespace").UpdateStatus(podStatus)
// return
// })
// if err != nil {
// // may be conflict if max retries were hit
// return err
// }
// ...
//
// TODO: Make Backoff an interface?
func OnError(backoff wait.Backoff, errorFunc func(error) bool, fn func() error) error {
var lastConflictErr error
err := wait.ExponentialBackoff(backoff, func() (bool, error) { err := wait.ExponentialBackoff(backoff, func() (bool, error) {
err := fn() err := fn()
switch { switch {
case err == nil: case err == nil:
return true, nil return true, nil
case errorFunc(err): case retriable(err):
lastConflictErr = err lastErr = err
return false, nil return false, nil
default: default:
return false, err return false, err
} }
}) })
if err == wait.ErrWaitTimeout { if err == wait.ErrWaitTimeout {
err = lastConflictErr err = lastErr
} }
return err return err
} }
// RetryOnConflict executes the function function repeatedly, retrying if the server returns a conflicting // RetryOnConflict is used to make an update to a resource when you have to worry about
// conflicts caused by other code making unrelated updates to the resource at the same
// time. fn should fetch the resource to be modified, make appropriate changes to it, try
// to update it, and return (unmodified) the error from the update function. On a
// successful update, RetryOnConflict will return nil. If the update function returns a
// "Conflict" error, RetryOnConflict will wait some amount of time as described by
// backoff, and then try again. On a non-"Conflict" error, or if it retries too many times
// and gives up, RetryOnConflict will return an error to the caller.
//
// err := retry.RetryOnConflict(retry.DefaultRetry, func() error {
// // Fetch the resource here; you need to refetch it on every try, since
// // if you got a conflict on the last update attempt then you need to get
// // the current version before making your own changes.
// pod, err := c.Pods("mynamespace").Get(name, metav1.GetOptions{})
// if err ! nil {
// return err
// }
//
// // Make whatever updates to the resource are needed
// pod.Status.Phase = v1.PodFailed
//
// // Try to update
// _, err = c.Pods("mynamespace").UpdateStatus(pod)
// // You have to return err itself here (not wrapped inside another error)
// // so that RetryOnConflict can identify it correctly.
// return err
// })
// if err != nil {
// // May be conflict if max retries were hit, or may be something unrelated
// // like permissions or a network error
// return err
// }
// ...
//
// TODO: Make Backoff an interface?
func RetryOnConflict(backoff wait.Backoff, fn func() error) error { func RetryOnConflict(backoff wait.Backoff, fn func() error) error {
return OnError(backoff, errors.IsConflict, fn) return OnError(backoff, errors.IsConflict, fn)
} }