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Clarify retry.RetryOnConflict docs
Kubernetes-commit: 23b391e1dd56e84708ac8c95bf6293fe86879c1c
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@ -65,18 +65,37 @@ func OnError(backoff wait.Backoff, retriable func(error) bool, fn func() error)
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return err
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}
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// RetryOnConflict executes the function function repeatedly, retrying if the server returns a conflicting
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// write. Callers should preserve previous executions if they wish to retry changes. It performs an
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// exponential backoff.
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// RetryOnConflict is used to make an update to a resource when you have to worry about
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// conflicts caused by other code making unrelated updates to the resource at the same
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// time. fn should fetch the resource to be modified, make appropriate changes to it, try
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// to update it, and return (unmodified) the error from the update function. On a
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// successful update, RetryOnConflict will return nil. If the update function returns a
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// "Conflict" error, RetryOnConflict will wait some amount of time as described by
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// backoff, and then try again. On a non-"Conflict" error, or if it retries too many times
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// and gives up, RetryOnConflict will return an error to the caller.
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//
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// var pod *api.Pod
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// err := RetryOnConflict(DefaultBackoff, func() (err error) {
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// pod, err = c.Pods("mynamespace").UpdateStatus(podStatus)
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// return
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// err := retry.RetryOnConflict(retry.DefaultRetry, func() error {
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// // Fetch the resource here; you need to refetch it on every try, since
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// // if you got a conflict on the last update attempt then you need to get
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// // the current version before making your own changes.
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// pod, err := c.Pods("mynamespace").Get(name, metav1.GetOptions{})
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// if err ! nil {
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// return err
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// }
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//
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// // Make whatever updates to the resource are needed
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// pod.Status.Phase = v1.PodFailed
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//
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// // Try to update
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// _, err = c.Pods("mynamespace").UpdateStatus(pod)
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// // You have to return err itself here (not wrapped inside another error)
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// // so that RetryOnConflict can identify it correctly.
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// return err
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// })
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// if err != nil {
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// // may be conflict if max retries were hit
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// return err
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// // May be conflict if max retries were hit, or may be something unrelated
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// // like permissions or a network error
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// return err
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// }
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// ...
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//
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