- avoiding inspector to be allocated for each rule
- use two boolean values for expecting macros and lists
- move items of lists alongside name, under info
- use snake case for json output, like we do for e.g alerts
- correctly retrieve evt names
- consider two levels of lists for exception operators
Signed-off-by: Lorenzo Susini <susinilorenzo1@gmail.com>
The optimization in https://github.com/falcosecurity/falco/pull/2210
had a bug when the engine uses multiple sources at the same
time--m_syscall_source is a pointer to an entry in the indexed vector
m_sources, but if add_source is called multiple times, the vector is
resized, which copies the structs but invalidates any pointer to the
vector entries.
So instead of caching m_syscall_source in add_source(), cache it in
process_events(). m_sources won't change once processing events starts.
Signed-off-by: Mark Stemm <mark.stemm@gmail.com>
Instead of using a falco_rule struct on the stack, use a single value
inside the falco_source struct. It's mutable as find_source returns a
const struct.
At very high event volumes (> 1M syscalls/second), even the tiny time
it takes to create/destroy the struct starts to add up, and this
switch has some small cpu savings.
Signed-off-by: Mark Stemm <mark.stemm@gmail.com>
When doing some testing of falco on very high event volumes (> 1.5M
events/second), I found that the time taken to look up a falco_source
struct had a non-negligible contribution to cpu usage.
So instead of looking up the source from the source_idx every time,
separately save the source for syscalls in the falco_engine object
directly. The separately saved copy is only used once someone calls
add_source with source="syscall".
Signed-off-by: Mark Stemm <mark.stemm@gmail.com>
The methods that throw exceptions from stringified results need to
additionally pass a rules_contents_t struct. This also meant that they
need to call the filename + content version of load_rules.
To avoid some duplicate code between the two load_rules_file methods,
move the work of opening the file into a private method
read_file(). It can throw an exception, which is passed through for
the void return method and caught + converted into a load_result error
for the method that returns a load_result.
Also, to avoid duplicate code between the void load_rules and
load_rules_file methods, add a private method interpret_load_result()
which throws an exception if the result has an error and prints
warnings otherwise if verbose is true.
Signed-off-by: Mark Stemm <mark.stemm@gmail.com>
Add new load_rules methods that return a result object instead of
throwing exceptions on error. The existing load_rules methods call the
new methods internally and continue to throw exceptions on
error/return individual values on success.
The result is returned as a unique_ptr so it can be populated while
loading rules (as a part of the configuration object) and then move()d
to the return value.
Signed-off-by: Mark Stemm <mark.stemm@gmail.com>
The only use of it was to include in --support output, which is
redundant as the support output already includes the full contents of
each rules file.
Additionally, it wasn't even being updated after the switch from lua
rules loading to c++ rules
loading (https://github.com/falcosecurity/falco/pull/1966/ or
surrounding PRs).
This will simplify follow-on changes to add a real "result" to rules
loading methods, as there will be fewer API variants to support.
Signed-off-by: Mark Stemm <mark.stemm@gmail.com>
This updates the engine to comply and work properly with the newly-introduced
interface design.
Signed-off-by: Jason Dellaluce <jasondellaluce@gmail.com>
This also fixes a couple of bugs. With the current implementation, the multi-ruleset feature is broken with multiple sources.
Signed-off-by: Jason Dellaluce <jasondellaluce@gmail.com>
Once all rule files have been loaded, and all the rules have been compiled into filters and inserted in the engine rulesets, the loader definitions are maintained in memory without really being used. This commit adds a convenience method to clear the loader state and free-up some memory when engine consumers do not require such information in memory anymore.
Signed-off-by: Jason Dellaluce <jasondellaluce@gmail.com>
falco_engine::process_event gets called for every inspector event.
Profiling showed that std::map::find takes about 10% of
falco_engine::process_event, and that can easily improved by accessing
the source by index.
Signed-off-by: Angelo Puglisi <angelopuglisi86@gmail.com>
The lua_filter_helper class is a simple Lua wrapper that can be used in the Lua rule loader to
parse/compile rule filters, and manipulate them to resolve/replace list and macro references.
Signed-off-by: Jason Dellaluce <jasondellaluce@gmail.com>
The Lua PEG parser is not longer needed, since we now use the new filter parser implemented
in libsinsp.
Signed-off-by: Jason Dellaluce <jasondellaluce@gmail.com>
When listing fields with -N (names only), also skip fields with the
EPF_TABLE_ONLY flag. (Skipping fields without -N is handled in libs,
in the as_string() method).
Signed-off-by: Mark Stemm <mark.stemm@gmail.com>
Instead of having .lua files external to the program responsible for
loading rules, embed the contents of those files into the executable
and load them as strings instead of as files:
Add a cmake custom command below userspace/engine/lua that calls a
bash script lua-to-cpp.sh to generate falco_engine_lua_files.{cpp,hh}
that are compiled into the falco engine library.
The script creates a .cpp file that has const char * symbols for each
file, as well as lists of files that should be loaded when the falco
engine is loaded. There are actually two lists:
- lua_module_strings: these are loaded and also added to the lua
runtime package.preload table, so they are available when lua code
require()s them.
- lua_code_strings: these are loaded *and* evaluated, so the functions
in them are availble to be called from C++.
This simplifies some of the falco_common methods, as there's no need
to keep track of a "main" lua file to load or paths from which the lua
loader should find files for modules, and there's no need to keep
track of an "alternate" lua directory that occurs for debug builds.
Also, there's no need to include any .lua files in the installed
packages, as they're built into the falco binary.
Signed-off-by: Mark Stemm <mark.stemm@gmail.com>