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Right now we'd need to import lib.sh just in order to get cross-build information for rust, and it seems a little bit premature to do so at this stage and only for rust. Let's skip it and keep this transition simple. Signed-off-by: Fabiano Fidêncio <fabiano.fidencio@intel.com>
2.2 KiB
Executable File
2.2 KiB
Executable File