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Merge pull request #119762 from AxeZhan/PollUntilContextCancel
wait.PollUntilContextCancel immediately executes condition once
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commit
227d1b2357
@ -40,6 +40,10 @@ func loopConditionUntilContext(ctx context.Context, t Timer, immediate, sliding
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var timeCh <-chan time.Time
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doneCh := ctx.Done()
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if !sliding {
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timeCh = t.C()
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}
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// if immediate is true the condition is
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// guaranteed to be executed at least once,
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// if we haven't requested immediate execution, delay once
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@ -50,17 +54,27 @@ func loopConditionUntilContext(ctx context.Context, t Timer, immediate, sliding
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}(); err != nil || ok {
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return err
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}
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} else {
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}
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if sliding {
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timeCh = t.C()
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}
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for {
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// Wait for either the context to be cancelled or the next invocation be called
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select {
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case <-doneCh:
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return ctx.Err()
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case <-timeCh:
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}
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}
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for {
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// checking ctx.Err() is slightly faster than checking a select
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// IMPORTANT: Because there is no channel priority selection in golang
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// it is possible for very short timers to "win" the race in the previous select
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// repeatedly even when the context has been canceled. We therefore must
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// explicitly check for context cancellation on every loop and exit if true to
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// guarantee that we don't invoke condition more than once after context has
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// been cancelled.
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if err := ctx.Err(); err != nil {
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return err
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}
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@ -77,21 +91,5 @@ func loopConditionUntilContext(ctx context.Context, t Timer, immediate, sliding
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if sliding {
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t.Next()
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}
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if timeCh == nil {
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timeCh = t.C()
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}
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// NOTE: b/c there is no priority selection in golang
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// it is possible for this to race, meaning we could
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// trigger t.C and doneCh, and t.C select falls through.
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// In order to mitigate we re-check doneCh at the beginning
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// of every loop to guarantee at-most one extra execution
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// of condition.
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select {
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case <-doneCh:
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return ctx.Err()
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case <-timeCh:
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}
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}
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}
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@ -99,6 +99,7 @@ func Test_loopConditionUntilContext_semantic(t *testing.T) {
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cancelContextAfter int
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attemptsExpected int
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errExpected error
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timer Timer
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}{
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{
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name: "condition successful is only one attempt",
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@ -203,45 +204,88 @@ func Test_loopConditionUntilContext_semantic(t *testing.T) {
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attemptsExpected: 0,
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errExpected: context.DeadlineExceeded,
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},
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{
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name: "context canceled before the second execution and immediate",
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immediate: true,
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context: func() (context.Context, context.CancelFunc) {
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return context.WithTimeout(context.Background(), time.Second)
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},
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callback: func(attempts int) (bool, error) {
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return false, nil
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},
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attemptsExpected: 1,
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errExpected: context.DeadlineExceeded,
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timer: Backoff{Duration: 2 * time.Second}.Timer(),
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},
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{
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name: "immediate and long duration of condition and sliding false",
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immediate: true,
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sliding: false,
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context: func() (context.Context, context.CancelFunc) {
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return context.WithTimeout(context.Background(), time.Second)
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},
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callback: func(attempts int) (bool, error) {
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if attempts >= 4 {
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return true, nil
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}
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time.Sleep(time.Second / 5)
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return false, nil
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},
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attemptsExpected: 4,
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timer: Backoff{Duration: time.Second / 5, Jitter: 0.001}.Timer(),
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},
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{
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name: "immediate and long duration of condition and sliding true",
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immediate: true,
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sliding: true,
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context: func() (context.Context, context.CancelFunc) {
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return context.WithTimeout(context.Background(), time.Second)
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},
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callback: func(attempts int) (bool, error) {
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if attempts >= 4 {
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return true, nil
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}
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time.Sleep(time.Second / 5)
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return false, nil
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},
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errExpected: context.DeadlineExceeded,
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attemptsExpected: 3,
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timer: Backoff{Duration: time.Second / 5, Jitter: 0.001}.Timer(),
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},
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}
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for _, test := range tests {
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for _, immediate := range []bool{true, false} {
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t.Run(fmt.Sprintf("immediate=%t", immediate), func(t *testing.T) {
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for _, sliding := range []bool{true, false} {
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t.Run(fmt.Sprintf("sliding=%t", sliding), func(t *testing.T) {
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t.Run(test.name, func(t *testing.T) {
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contextFn := test.context
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if contextFn == nil {
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contextFn = defaultContext
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}
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ctx, cancel := contextFn()
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defer cancel()
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t.Run(test.name, func(t *testing.T) {
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contextFn := test.context
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if contextFn == nil {
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contextFn = defaultContext
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}
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ctx, cancel := contextFn()
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defer cancel()
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timer := Backoff{Duration: time.Microsecond}.Timer()
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attempts := 0
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err := loopConditionUntilContext(ctx, timer, test.immediate, test.sliding, func(_ context.Context) (bool, error) {
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attempts++
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defer func() {
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if test.cancelContextAfter > 0 && test.cancelContextAfter == attempts {
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cancel()
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}
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}()
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return test.callback(attempts)
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})
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if test.errExpected != err {
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t.Errorf("expected error: %v but got: %v", test.errExpected, err)
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}
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if test.attemptsExpected != attempts {
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t.Errorf("expected attempts count: %d but got: %d", test.attemptsExpected, attempts)
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}
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})
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})
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}
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timer := test.timer
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if timer == nil {
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timer = Backoff{Duration: time.Microsecond}.Timer()
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}
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attempts := 0
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err := loopConditionUntilContext(ctx, timer, test.immediate, test.sliding, func(_ context.Context) (bool, error) {
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attempts++
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defer func() {
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if test.cancelContextAfter > 0 && test.cancelContextAfter == attempts {
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cancel()
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}
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}()
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return test.callback(attempts)
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})
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}
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if test.errExpected != err {
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t.Errorf("expected error: %v but got: %v", test.errExpected, err)
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}
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if test.attemptsExpected != attempts {
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t.Errorf("expected attempts count: %d but got: %d", test.attemptsExpected, attempts)
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}
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})
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}
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}
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