mirror of
https://github.com/k3s-io/kubernetes.git
synced 2025-07-30 15:05:27 +00:00
make delayed workqueue use channels with single writer
This commit is contained in:
parent
d12a4d6d5a
commit
290d970282
@ -18,7 +18,6 @@ package workqueue
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import (
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"sort"
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"sync"
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"time"
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"k8s.io/kubernetes/pkg/util"
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@ -40,38 +39,35 @@ func NewDelayingQueue() DelayingInterface {
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func newDelayingQueue(clock util.Clock) DelayingInterface {
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ret := &delayingType{
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Type: New(),
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clock: clock,
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waitingCond: sync.NewCond(&sync.Mutex{}),
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Interface: New(),
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clock: clock,
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heartbeat: time.Tick(maxWait),
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stopCh: make(chan struct{}),
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waitingForAddCh: make(chan waitFor, 1000),
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}
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go ret.waitingLoop()
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go ret.heartbeat()
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return ret
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}
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// delayingType wraps a Type and provides delayed re-enquing
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// delayingType wraps an Interface and provides delayed re-enquing
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type delayingType struct {
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*Type
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Interface
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// clock tracks time for delayed firing
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clock util.Clock
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// stopCh lets us signal a shutdown to the waiting loop
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stopCh chan struct{}
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// heartbeat ensures we wait no more than maxWait before firing
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heartbeat <-chan time.Time
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// waitingForAdd is an ordered slice of items to be added to the contained work queue
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waitingForAdd []waitFor
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// waitingLock synchronizes access to waitingForAdd
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waitingLock sync.Mutex
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// waitingCond is used to notify the adding go func that it needs to check for items to add
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waitingCond *sync.Cond
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// nextCheckTime is used to decide whether to add a notification timer. If the requested time
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// is beyond the time we're already waiting for, we don't add a new timer thread
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nextCheckTime *time.Time
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// nextCheckLock serializes access to the notification time
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nextCheckLock sync.Mutex
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// nextCheckCancel is a channel to close to cancel the notification
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nextCheckCancel chan struct{}
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// waitingForAddCh is a buffered channel that feeds waitingForAdd
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waitingForAddCh chan waitFor
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}
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// waitFor holds the data to add and the time it should be added
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@ -82,25 +78,28 @@ type waitFor struct {
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// ShutDown gives a way to shut off this queue
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func (q *delayingType) ShutDown() {
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q.Type.ShutDown()
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q.waitingCond.Broadcast()
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q.Interface.ShutDown()
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close(q.stopCh)
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}
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// AddAfter adds the given item to the work queue after the given delay
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func (q *delayingType) AddAfter(item interface{}, duration time.Duration) {
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q.waitingLock.Lock()
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defer q.waitingLock.Unlock()
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waitEntry := waitFor{data: item, readyAt: q.clock.Now().Add(duration)}
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// don't add if we're already shutting down
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if q.ShuttingDown() {
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return
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}
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insertionIndex := sort.Search(len(q.waitingForAdd), func(i int) bool {
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return waitEntry.readyAt.Before(q.waitingForAdd[i].readyAt)
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})
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// immediately add things with no delay
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if duration <= 0 {
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q.Add(item)
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return
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}
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tail := q.waitingForAdd[insertionIndex:]
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q.waitingForAdd = append(make([]waitFor, 0, len(q.waitingForAdd)+1), q.waitingForAdd[:insertionIndex]...)
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q.waitingForAdd = append(q.waitingForAdd, waitEntry)
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q.waitingForAdd = append(q.waitingForAdd, tail...)
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q.notifyAt(waitEntry.readyAt)
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select {
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case <-q.stopCh:
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// unblock if ShutDown() is called
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case q.waitingForAddCh <- waitFor{data: item, readyAt: q.clock.Now().Add(duration)}:
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}
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}
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// maxWait keeps a max bound on the wait time. It's just insurance against weird things happening.
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@ -112,115 +111,83 @@ const maxWait = 10 * time.Second
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func (q *delayingType) waitingLoop() {
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defer utilruntime.HandleCrash()
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// Make a placeholder channel to use when there are no items in our list
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never := make(<-chan time.Time)
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for {
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if q.shuttingDown {
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if q.Interface.ShuttingDown() {
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// discard waiting entries
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q.waitingForAdd = nil
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return
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}
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func() {
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q.waitingCond.L.Lock()
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defer q.waitingCond.L.Unlock()
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q.waitingCond.Wait()
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now := q.clock.Now()
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if q.shuttingDown {
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return
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// Add ready entries
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readyEntries := 0
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for _, entry := range q.waitingForAdd {
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if entry.readyAt.After(now) {
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break
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}
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q.waitingLock.Lock()
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defer q.waitingLock.Unlock()
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nextReadyCheck := time.Time{}
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itemsAdded := 0
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for _, queuedItem := range q.waitingForAdd {
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nextReadyCheck = queuedItem.readyAt
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if queuedItem.readyAt.After(q.clock.Now()) {
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break
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}
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q.Type.Add(queuedItem.data)
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itemsAdded++
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}
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switch itemsAdded {
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case 0:
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// no change
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case len(q.waitingForAdd):
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// consumed everything
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q.waitingForAdd = make([]waitFor, 0, len(q.waitingForAdd))
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default:
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// consumed some
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q.waitingForAdd = q.waitingForAdd[itemsAdded:]
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if len(q.waitingForAdd) > 0 {
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q.notifyAt(nextReadyCheck)
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}
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}
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}()
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}
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}
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// heartbeat forces a check every maxWait seconds
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func (q *delayingType) heartbeat() {
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defer utilruntime.HandleCrash()
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for {
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if q.shuttingDown {
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return
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q.Add(entry.data)
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readyEntries++
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}
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q.waitingForAdd = q.waitingForAdd[readyEntries:]
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ch := q.clock.After(maxWait)
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<-ch
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q.waitingCond.Broadcast()
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}
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}
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// clearNextCheckTimeIf resets the nextCheckTime if it matches the expected value to ensure that the subsequent notification will take effect.
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func (q *delayingType) clearNextCheckTimeIf(nextReadyCheck time.Time) {
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q.nextCheckLock.Lock()
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defer q.nextCheckLock.Unlock()
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if q.nextCheckTime != nil && *q.nextCheckTime == nextReadyCheck {
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q.nextCheckTime = nil
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}
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}
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// notifyAt: if the requested nextReadyCheck is sooner than the current check, then a new go func is
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// spawned to notify the condition that the waitingLoop is waiting for after the time is up. The previous go func
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// is cancelled
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func (q *delayingType) notifyAt(nextReadyCheck time.Time) {
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q.nextCheckLock.Lock()
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defer q.nextCheckLock.Unlock()
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now := q.clock.Now()
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if (q.nextCheckTime != nil && (nextReadyCheck.After(*q.nextCheckTime) || nextReadyCheck == *q.nextCheckTime)) || nextReadyCheck.Before(now) {
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return
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}
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duration := nextReadyCheck.Sub(now)
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q.nextCheckTime = &nextReadyCheck
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ch := q.clock.After(duration)
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newCancel := make(chan struct{})
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oldCancel := q.nextCheckCancel
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// always cancel the old notifier
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if oldCancel != nil {
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close(oldCancel)
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}
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q.nextCheckCancel = newCancel
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go func() {
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defer utilruntime.HandleCrash()
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// Set up a wait for the first item's readyAt (if one exists)
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nextReadyAt := never
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if len(q.waitingForAdd) > 0 {
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nextReadyAt = q.clock.After(q.waitingForAdd[0].readyAt.Sub(now))
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}
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select {
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case <-ch:
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// we only have one of these go funcs active at a time. If we hit our timer, then clear
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// the check time so that the next add will win
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q.clearNextCheckTimeIf(nextReadyCheck)
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q.waitingCond.Broadcast()
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case <-q.stopCh:
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return
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case <-newCancel:
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// do nothing, cancelled
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case <-q.heartbeat:
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// continue the loop, which will add ready items
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case <-nextReadyAt:
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// continue the loop, which will add ready items
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case waitEntry := <-q.waitingForAddCh:
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if waitEntry.readyAt.After(q.clock.Now()) {
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q.waitingForAdd = insert(q.waitingForAdd, waitEntry)
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} else {
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q.Add(waitEntry.data)
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}
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drained := false
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for !drained {
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select {
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case waitEntry := <-q.waitingForAddCh:
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if waitEntry.readyAt.After(q.clock.Now()) {
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q.waitingForAdd = insert(q.waitingForAdd, waitEntry)
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} else {
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q.Add(waitEntry.data)
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}
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default:
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drained = true
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}
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}
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}
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}()
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}
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}
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// inserts the given entry into the sorted entries list
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// same semantics as append()... the given slice may be modified,
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// and the returned value should be used
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func insert(entries []waitFor, entry waitFor) []waitFor {
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insertionIndex := sort.Search(len(entries), func(i int) bool {
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return entry.readyAt.Before(entries[i].readyAt)
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})
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// grow by 1
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entries = append(entries, waitFor{})
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// shift items from the insertion point to the end
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copy(entries[insertionIndex+1:], entries[insertionIndex:])
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// insert the record
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entries[insertionIndex] = entry
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return entries
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}
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@ -33,6 +33,9 @@ func TestSimpleQueue(t *testing.T) {
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first := "foo"
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q.AddAfter(first, 50*time.Millisecond)
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if err := waitForWaitingQueueToFill(q); err != nil {
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t.Fatalf("unexpected err: %v", err)
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}
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if q.Len() != 0 {
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t.Errorf("should not have added")
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@ -40,14 +43,7 @@ func TestSimpleQueue(t *testing.T) {
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fakeClock.Step(60 * time.Millisecond)
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err := wait.Poll(1*time.Millisecond, 30*time.Millisecond, func() (done bool, err error) {
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if q.Len() == 1 {
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return true, nil
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}
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return false, nil
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})
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if err != nil {
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if err := waitForAdded(q, 1); err != nil {
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t.Errorf("should have added")
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}
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item, _ := q.Get()
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@ -56,7 +52,7 @@ func TestSimpleQueue(t *testing.T) {
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// step past the next heartbeat
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fakeClock.Step(10 * time.Second)
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err = wait.Poll(1*time.Millisecond, 30*time.Millisecond, func() (done bool, err error) {
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err := wait.Poll(1*time.Millisecond, 30*time.Millisecond, func() (done bool, err error) {
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if q.Len() > 0 {
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return false, fmt.Errorf("added to queue")
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}
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@ -82,21 +78,18 @@ func TestAddTwoFireEarly(t *testing.T) {
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q.AddAfter(first, 1*time.Second)
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q.AddAfter(second, 50*time.Millisecond)
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if err := waitForWaitingQueueToFill(q); err != nil {
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t.Fatalf("unexpected err: %v", err)
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}
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if q.Len() != 0 {
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t.Errorf("should not have added")
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}
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fakeClock.Step(60 * time.Millisecond)
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err := wait.Poll(1*time.Millisecond, 30*time.Millisecond, func() (done bool, err error) {
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if q.Len() == 1 {
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return true, nil
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}
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return false, nil
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})
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if err != nil {
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t.Fatalf("should have added")
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if err := waitForAdded(q, 1); err != nil {
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t.Fatalf("unexpected err: %v", err)
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}
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item, _ := q.Get()
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if !reflect.DeepEqual(item, second) {
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@ -106,15 +99,8 @@ func TestAddTwoFireEarly(t *testing.T) {
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q.AddAfter(third, 2*time.Second)
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fakeClock.Step(1 * time.Second)
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err = wait.Poll(1*time.Millisecond, 30*time.Millisecond, func() (done bool, err error) {
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if q.Len() == 1 {
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return true, nil
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}
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return false, nil
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})
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if err != nil {
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t.Fatalf("should have added")
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if err := waitForAdded(q, 1); err != nil {
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t.Fatalf("unexpected err: %v", err)
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}
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item, _ = q.Get()
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if !reflect.DeepEqual(item, first) {
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@ -122,15 +108,8 @@ func TestAddTwoFireEarly(t *testing.T) {
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}
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fakeClock.Step(2 * time.Second)
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err = wait.Poll(1*time.Millisecond, 30*time.Millisecond, func() (done bool, err error) {
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if q.Len() == 1 {
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return true, nil
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}
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return false, nil
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})
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if err != nil {
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t.Fatalf("should have added")
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if err := waitForAdded(q, 1); err != nil {
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t.Fatalf("unexpected err: %v", err)
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}
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item, _ = q.Get()
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if !reflect.DeepEqual(item, third) {
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@ -138,3 +117,61 @@ func TestAddTwoFireEarly(t *testing.T) {
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}
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}
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func TestCopyShifting(t *testing.T) {
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fakeClock := util.NewFakeClock(time.Now())
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q := newDelayingQueue(fakeClock)
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first := "foo"
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second := "bar"
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third := "baz"
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q.AddAfter(first, 1*time.Second)
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q.AddAfter(second, 500*time.Millisecond)
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q.AddAfter(third, 250*time.Millisecond)
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if err := waitForWaitingQueueToFill(q); err != nil {
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t.Fatalf("unexpected err: %v", err)
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}
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if q.Len() != 0 {
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t.Errorf("should not have added")
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}
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fakeClock.Step(2 * time.Second)
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if err := waitForAdded(q, 3); err != nil {
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t.Fatalf("unexpected err: %v", err)
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}
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actualFirst, _ := q.Get()
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if !reflect.DeepEqual(actualFirst, third) {
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t.Errorf("expected %v, got %v", third, actualFirst)
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}
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actualSecond, _ := q.Get()
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if !reflect.DeepEqual(actualSecond, second) {
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t.Errorf("expected %v, got %v", second, actualSecond)
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}
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actualThird, _ := q.Get()
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if !reflect.DeepEqual(actualThird, first) {
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t.Errorf("expected %v, got %v", first, actualThird)
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}
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}
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func waitForAdded(q DelayingInterface, depth int) error {
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return wait.Poll(1*time.Millisecond, 10*time.Second, func() (done bool, err error) {
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if q.Len() == depth {
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return true, nil
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}
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return false, nil
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})
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}
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func waitForWaitingQueueToFill(q DelayingInterface) error {
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return wait.Poll(1*time.Millisecond, 10*time.Second, func() (done bool, err error) {
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if len(q.(*delayingType).waitingForAddCh) == 0 {
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return true, nil
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}
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return false, nil
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})
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}
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@ -26,6 +26,7 @@ type Interface interface {
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Get() (item interface{}, shutdown bool)
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Done(item interface{})
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ShutDown()
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ShuttingDown() bool
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}
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// New constructs a new workqueue (see the package comment).
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@ -143,3 +144,10 @@ func (q *Type) ShutDown() {
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q.shuttingDown = true
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q.cond.Broadcast()
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}
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func (q *Type) ShuttingDown() bool {
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q.cond.L.Lock()
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defer q.cond.L.Unlock()
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return q.shuttingDown
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}
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