Removed un-used InodePressure condition.

This commit is contained in:
Klaus Ma 2017-08-04 11:29:51 +08:00
parent 2bd0b3dd26
commit ce826dcd78
2 changed files with 0 additions and 4 deletions

View File

@ -1514,7 +1514,6 @@ func TestUpdateNode(t *testing.T) {
{Type: v1.NodeMemoryPressure, Status: v1.ConditionFalse},
{Type: v1.NodeDiskPressure, Status: v1.ConditionFalse},
{Type: v1.NodeNetworkUnavailable, Status: v1.ConditionFalse},
{Type: v1.NodeInodePressure, Status: v1.ConditionFalse},
}
return node
}(),
@ -1522,7 +1521,6 @@ func TestUpdateNode(t *testing.T) {
node := newNode("node1", nil)
node.Status.Conditions = []v1.NodeCondition{
{Type: v1.NodeOutOfDisk, Status: v1.ConditionTrue},
{Type: v1.NodeInodePressure, Status: v1.ConditionFalse},
}
return node
}(),

View File

@ -3510,8 +3510,6 @@ const (
NodeDiskPressure NodeConditionType = "DiskPressure"
// NodeNetworkUnavailable means that network for the node is not correctly configured.
NodeNetworkUnavailable NodeConditionType = "NetworkUnavailable"
// NodeInodePressure means the kubelet is under pressure due to insufficient available inodes.
NodeInodePressure NodeConditionType = "InodePressure"
)
// NodeCondition contains condition information for a node.