tolerate clock change in throttle testing

This commit is contained in:
deads2k 2017-01-09 14:03:09 -05:00
parent de59ede6b2
commit e10d4cbd2e

View File

@ -64,7 +64,8 @@ func TestMultithreadedThrottling(t *testing.T) {
// record wall time
endTime := time.Now()
if duration := endTime.Sub(startTime); duration < time.Second {
// tolerate a 1% clock change because these things happen
if duration := endTime.Sub(startTime); duration < (time.Second * 99 / 100) {
// We shouldn't be able to get 100 tokens out of the bucket in less than 1 second of wall clock time, no matter what
t.Errorf("Expected it to take at least 1 second to get 100 tokens, took %v", duration)
} else {