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tolerate clock change in throttle testing
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@@ -64,7 +64,8 @@ func TestMultithreadedThrottling(t *testing.T) {
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// record wall time
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endTime := time.Now()
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if duration := endTime.Sub(startTime); duration < time.Second {
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// tolerate a 1% clock change because these things happen
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if duration := endTime.Sub(startTime); duration < (time.Second * 99 / 100) {
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// We shouldn't be able to get 100 tokens out of the bucket in less than 1 second of wall clock time, no matter what
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t.Errorf("Expected it to take at least 1 second to get 100 tokens, took %v", duration)
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} else {
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