mirror of
https://github.com/k3s-io/kubernetes.git
synced 2025-07-29 22:46:12 +00:00
Add shuffle sharding utils and tests
Implement several shuffle sharding functions including ShuffleAndDeal, ShuffleAndDealToSlice. Add benchmarks and tests for shuffle sharding to test performance, correctness and distribution uniformity. Signed-off-by: Bruce Ma <brucema19901024@gmail.com>
This commit is contained in:
parent
057609cf93
commit
e97eaef4f6
@ -44,6 +44,7 @@ filegroup(
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"//staging/src/k8s.io/apiserver/pkg/util/flushwriter:all-srcs",
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"//staging/src/k8s.io/apiserver/pkg/util/openapi:all-srcs",
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"//staging/src/k8s.io/apiserver/pkg/util/proxy:all-srcs",
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"//staging/src/k8s.io/apiserver/pkg/util/shufflesharding:all-srcs",
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"//staging/src/k8s.io/apiserver/pkg/util/term:all-srcs",
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"//staging/src/k8s.io/apiserver/pkg/util/webhook:all-srcs",
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"//staging/src/k8s.io/apiserver/pkg/util/wsstream:all-srcs",
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29
staging/src/k8s.io/apiserver/pkg/util/shufflesharding/BUILD
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29
staging/src/k8s.io/apiserver/pkg/util/shufflesharding/BUILD
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@ -0,0 +1,29 @@
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load("@io_bazel_rules_go//go:def.bzl", "go_library", "go_test")
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go_library(
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name = "go_default_library",
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srcs = ["shufflesharding.go"],
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importmap = "k8s.io/kubernetes/vendor/k8s.io/apiserver/pkg/util/shufflesharding",
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importpath = "k8s.io/apiserver/pkg/util/shufflesharding",
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visibility = ["//visibility:public"],
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)
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go_test(
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name = "go_default_test",
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srcs = ["shufflesharding_test.go"],
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embed = [":go_default_library"],
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)
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filegroup(
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name = "package-srcs",
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srcs = glob(["**"]),
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tags = ["automanaged"],
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visibility = ["//visibility:private"],
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)
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filegroup(
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name = "all-srcs",
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srcs = [":package-srcs"],
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tags = ["automanaged"],
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visibility = ["//visibility:public"],
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)
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@ -0,0 +1,97 @@
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/*
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Copyright 2019 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package shufflesharding
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import (
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"errors"
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"math"
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)
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const maxHashBits = 60
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// ValidateParameters can validate parameters for shuffle sharding
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// in a fast but approximate way, including deckSize and handSize
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// Algorithm: maxHashBits >= bits(deckSize^handSize)
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func ValidateParameters(deckSize, handSize int32) bool {
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if handSize <= 0 || deckSize <= 0 || handSize > deckSize {
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return false
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}
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return math.Log2(float64(deckSize))*float64(handSize) <= maxHashBits
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}
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// ShuffleAndDeal can shuffle a hash value to handSize-quantity and non-redundant
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// indices of decks, with the pick function, we can get the optimal deck index
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// Eg. From deckSize=128, handSize=8, we can get an index array [12 14 73 18 119 51 117 26],
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// then pick function will choose the optimal index from these
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// Algorithm: https://github.com/kubernetes/enhancements/blob/master/keps/sig-api-machinery/20190228-priority-and-fairness.md#queue-assignment-proof-of-concept
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func ShuffleAndDeal(hashValue uint64, deckSize, handSize int32, pick func(int32)) {
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remainders := make([]int32, handSize)
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for i := int32(0); i < handSize; i++ {
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hashValueNext := hashValue / uint64(deckSize-i)
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remainders[i] = int32(hashValue - uint64(deckSize-i)*hashValueNext)
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hashValue = hashValueNext
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}
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for i := int32(0); i < handSize; i++ {
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candidate := remainders[i]
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for j := i; j > 0; j-- {
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if candidate >= remainders[j-1] {
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candidate++
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}
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}
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pick(candidate)
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}
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}
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// ShuffleAndDealWithValidation will do validation before ShuffleAndDeal
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func ShuffleAndDealWithValidation(hashValue uint64, deckSize, handSize int32, pick func(int32)) error {
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if !ValidateParameters(deckSize, handSize) {
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return errors.New("bad parameters")
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}
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ShuffleAndDeal(hashValue, deckSize, handSize, pick)
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return nil
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}
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// ShuffleAndDealToSlice will use specific pick function to return slices of indices
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// after ShuffleAndDeal
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func ShuffleAndDealToSlice(hashValue uint64, deckSize, handSize int32) []int32 {
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var (
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candidates = make([]int32, handSize)
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idx = 0
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)
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pickToSlices := func(can int32) {
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candidates[idx] = can
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idx++
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}
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ShuffleAndDeal(hashValue, deckSize, handSize, pickToSlices)
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return candidates
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}
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// ShuffleAndDealToSliceWithValidation will do validation before ShuffleAndDealToSlice
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func ShuffleAndDealToSliceWithValidation(hashValue uint64, deckSize, handSize int32) ([]int32, error) {
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if !ValidateParameters(deckSize, handSize) {
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return nil, errors.New("bad parameters")
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}
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return ShuffleAndDealToSlice(hashValue, deckSize, handSize), nil
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}
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@ -0,0 +1,304 @@
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/*
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Copyright 2019 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package shufflesharding
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import (
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"math"
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"math/rand"
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"sort"
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"testing"
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)
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func TestValidateParameters(t *testing.T) {
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tests := []struct {
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name string
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deckSize int32
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handSize int32
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validated bool
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}{
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{
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"deckSize is < 0",
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-100,
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8,
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false,
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},
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{
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"handSize is < 0",
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128,
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-100,
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false,
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},
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{
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"deckSize is 0",
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0,
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8,
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false,
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},
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{
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"handSize is 0",
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128,
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0,
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false,
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},
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{
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"handSize is greater than deckSize",
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128,
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129,
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false,
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},
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{
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"deckSize: 128 handSize: 6",
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128,
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6,
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true,
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},
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{
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"deckSize: 1024 handSize: 6",
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1024,
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6,
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true,
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},
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{
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"deckSize: 512 handSize: 8",
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512,
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8,
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false,
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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if ValidateParameters(test.deckSize, test.handSize) != test.validated {
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t.Errorf("test case %s fails", test.name)
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return
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}
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})
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}
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}
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func BenchmarkValidateParameters(b *testing.B) {
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deckSize, handSize := int32(512), int32(8)
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for i := 0; i < b.N; i++ {
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_ = ValidateParameters(deckSize, handSize)
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}
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}
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func TestShuffleAndDealWithValidation(t *testing.T) {
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tests := []struct {
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name string
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deckSize int32
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handSize int32
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pick func(int32)
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validated bool
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}{
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{
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"deckSize is < 0",
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-100,
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8,
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func(int32) {},
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false,
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},
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{
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"handSize is < 0",
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128,
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-100,
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func(int32) {},
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false,
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},
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{
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"deckSize is 0",
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0,
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8,
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func(int32) {},
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false,
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},
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{
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"handSize is 0",
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128,
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0,
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func(int32) {},
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false,
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},
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{
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"handSize is greater than deckSize",
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128,
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129,
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func(int32) {},
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false,
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},
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{
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"deckSize: 128 handSize: 6",
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128,
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6,
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func(int32) {},
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true,
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},
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{
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"deckSize: 1024 handSize: 6",
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1024,
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6,
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func(int32) {},
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true,
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},
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{
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"deckSize: 512 handSize: 8",
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512,
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8,
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func(int32) {},
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false,
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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if (ShuffleAndDealWithValidation(rand.Uint64(), test.deckSize, test.handSize, test.pick) == nil) != test.validated {
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t.Errorf("test case %s fails", test.name)
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return
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}
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})
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}
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}
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func BenchmarkShuffleAndDeal(b *testing.B) {
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hashValueBase := math.MaxUint64 / uint64(b.N)
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deckSize, handSize := int32(512), int32(8)
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pick := func(int32) {}
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for i := 0; i < b.N; i++ {
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ShuffleAndDeal(hashValueBase*uint64(i), deckSize, handSize, pick)
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}
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}
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func TestShuffleAndDealToSliceWithValidation(t *testing.T) {
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tests := []struct {
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name string
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deckSize int32
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handSize int32
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validated bool
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}{
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{
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"validation fails",
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-100,
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-100,
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false,
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},
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{
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"deckSize = handSize = 4",
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4,
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4,
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true,
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},
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{
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"deckSize = handSize = 8",
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8,
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8,
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true,
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},
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{
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"deckSize = handSize = 10",
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10,
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10,
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true,
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},
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{
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"deckSize = handSize = 12",
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12,
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12,
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true,
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},
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{
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"deckSize = 128, handSize = 8",
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128,
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8,
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true,
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},
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{
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"deckSize = 256, handSize = 7",
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256,
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7,
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true,
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},
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{
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"deckSize = 512, handSize = 6",
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512,
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6,
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true,
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},
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}
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for _, test := range tests {
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hashValue := rand.Uint64()
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t.Run(test.name, func(t *testing.T) {
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cards, err := ShuffleAndDealToSliceWithValidation(hashValue, test.deckSize, test.handSize)
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if (err == nil) != test.validated {
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t.Errorf("test case %s fails in validation check", test.name)
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return
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}
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if test.validated {
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// check cards number
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if len(cards) != int(test.handSize) {
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t.Errorf("test case %s fails in cards number", test.name)
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return
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}
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// check cards range and duplication
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cardMap := make(map[int32]struct{})
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for _, cardIdx := range cards {
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if cardIdx < 0 || cardIdx >= test.deckSize {
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t.Errorf("test case %s fails in range check", test.name)
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return
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}
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cardMap[cardIdx] = struct{}{}
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}
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if len(cardMap) != int(test.handSize) {
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t.Errorf("test case %s fails in duplication check", test.name)
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return
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}
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}
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})
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}
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}
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func BenchmarkShuffleAndDealToSlice(b *testing.B) {
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hashValueBase := math.MaxUint64 / uint64(b.N)
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deckSize, handSize := int32(512), int32(8)
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for i := 0; i < b.N; i++ {
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_ = ShuffleAndDealToSlice(hashValueBase*uint64(i), deckSize, handSize)
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}
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}
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func TestUniformDistribution(t *testing.T) {
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deckSize, handSize := int32(128), int32(3)
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handCoordinateMap := make(map[int]int)
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allCoordinateCount := 128 * 127 * 126 / 6
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for i := 0; i < allCoordinateCount*16; i++ {
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hands := ShuffleAndDealToSlice(rand.Uint64(), deckSize, handSize)
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sort.Slice(hands, func(i, j int) bool {
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return hands[i] < hands[j]
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})
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handCoordinate := 0
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for _, hand := range hands {
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handCoordinate = handCoordinate<<7 + int(hand)
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}
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handCoordinateMap[handCoordinate]++
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}
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// TODO: check uniform distribution
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t.Logf("%d", len(handCoordinateMap))
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t.Logf("%d", allCoordinateCount)
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return
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}
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Reference in New Issue
Block a user