Remove unnecessary else clause

This commit is contained in:
Tomofumi Hayashi 2018-10-26 14:47:59 +09:00 committed by dougbtv
parent 87b7dbc378
commit dd9fedee2a

View File

@ -52,18 +52,19 @@ func LoadDelegateNetConfList(bytes []byte, delegateConf *DelegateNetConf) error
// Convert raw CNI JSON into a DelegateNetConf structure
func LoadDelegateNetConf(bytes []byte, net *NetworkSelectionElement, deviceID string) (*DelegateNetConf, error) {
delegateConf := &DelegateNetConf{}
logging.Debugf("LoadDelegateNetConf: %s, %v", string(bytes), net)
var err error
logging.Debugf("LoadDelegateNetConf: %s, %v, %s", string(bytes), net, deviceID)
// If deviceID is present, inject this into delegate config
if deviceID != "" {
if updatedBytes, err := delegateAddDeviceID(bytes, deviceID); err != nil {
var updatedBytes []byte
if updatedBytes, err = delegateAddDeviceID(bytes, deviceID); err != nil {
return nil, logging.Errorf("error in LoadDelegateNetConf - delegateAddDeviceID unable to update delegate config: %v", err)
} else {
bytes = updatedBytes
}
bytes = updatedBytes
}
delegateConf := &DelegateNetConf{}
if err := json.Unmarshal(bytes, &delegateConf.Conf); err != nil {
return nil, logging.Errorf("error in LoadDelegateNetConf - unmarshalling delegate config: %v", err)
}