luet/pkg/compiler/compiler.go

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// Copyright © 2019 Ettore Di Giacinto <mudler@gentoo.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, see <http://www.gnu.org/licenses/>.
package compiler
import (
"io/ioutil"
"os"
"path/filepath"
"sync"
. "github.com/mudler/luet/pkg/logger"
"github.com/mudler/luet/pkg/helpers"
pkg "github.com/mudler/luet/pkg/package"
"github.com/mudler/luet/pkg/solver"
"github.com/mudler/luet/pkg/tree"
"github.com/pkg/errors"
)
const BuildFile = "build.yaml"
type LuetCompiler struct {
*tree.CompilerRecipe
Backend CompilerBackend
}
func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler {
// The CompilerRecipe will gives us a tree with only build deps listed.
return &LuetCompiler{
Backend: backend,
CompilerRecipe: &tree.CompilerRecipe{
tree.Recipe{PackageTree: t},
},
}
}
func (cs *LuetCompiler) compilerWorker(i int, wg *sync.WaitGroup, cspecs chan CompilationSpec, a *[]Artifact, m *sync.Mutex, concurrency int, keepPermissions bool, errors chan error) {
defer wg.Done()
for s := range cspecs {
ar, err := cs.Compile(concurrency, keepPermissions, s)
if err != nil {
errors <- err
}
m.Lock()
*a = append(*a, ar)
m.Unlock()
}
}
func (cs *LuetCompiler) CompileParallel(concurrency int, keepPermissions bool, ps []CompilationSpec) ([]Artifact, []error) {
all := make(chan CompilationSpec)
artifacts := []Artifact{}
mutex := &sync.Mutex{}
errors := make(chan error, len(ps))
var wg = new(sync.WaitGroup)
for i := 0; i < concurrency; i++ {
wg.Add(1)
go cs.compilerWorker(i, wg, all, &artifacts, mutex, concurrency, keepPermissions, errors)
}
for _, p := range ps {
all <- p
}
close(all)
wg.Wait()
close(errors)
var allErrors []error
for e := range errors {
allErrors = append(allErrors, e)
}
return artifacts, allErrors
}
func (cs *LuetCompiler) compileWithImage(image, buildertaggedImage, packageImage string, concurrency int, keepPermissions bool, p CompilationSpec) (Artifact, error) {
p.SetSeedImage(image) // In this case, we ignore the build deps as we suppose that the image has them - otherwise we recompose the tree with a solver,
// and we build all the images first.
keepImg := true
keepPackageImg := true
buildDir := p.Rel("build")
// First we copy the source definitions into the output - we create a copy which the builds will need (we need to cache this phase somehow)
err := helpers.CopyDir(p.GetPackage().GetPath(), buildDir)
if err != nil {
return nil, errors.Wrap(err, "Could not copy package sources")
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}
if buildertaggedImage == "" {
keepImg = false
buildertaggedImage = "luet/" + p.GetPackage().GetFingerPrint() + "-builder"
}
if packageImage == "" {
keepPackageImg = false
packageImage = "luet/" + p.GetPackage().GetFingerPrint()
}
// First we create the builder image
p.WriteBuildImageDefinition(filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+"-builder.dockerfile"))
builderOpts := CompilerBackendOptions{
ImageName: buildertaggedImage,
SourcePath: buildDir,
DockerFileName: p.GetPackage().GetFingerPrint() + "-builder.dockerfile",
Destination: p.Rel(p.GetPackage().GetFingerPrint() + "-builder.image.tar"),
}
err = cs.Backend.BuildImage(builderOpts)
if err != nil {
return nil, errors.Wrap(err, "Could not build image: "+image+" "+builderOpts.DockerFileName)
}
err = cs.Backend.ExportImage(builderOpts)
if err != nil {
return nil, errors.Wrap(err, "Could not export image")
}
// Then we write the step image, which uses the builder one
p.WriteStepImageDefinition(buildertaggedImage, filepath.Join(buildDir, p.GetPackage().GetFingerPrint()+".dockerfile"))
runnerOpts := CompilerBackendOptions{
ImageName: packageImage,
SourcePath: buildDir,
DockerFileName: p.GetPackage().GetFingerPrint() + ".dockerfile",
Destination: p.Rel(p.GetPackage().GetFingerPrint() + ".image.tar"),
}
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if !keepPackageImg {
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err = cs.Backend.ImageDefinitionToTar(runnerOpts)
if err != nil {
return nil, errors.Wrap(err, "Could not export image to tar")
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}
} else {
if err := cs.Backend.BuildImage(runnerOpts); err != nil {
return nil, errors.Wrap(err, "Failed building image for "+runnerOpts.ImageName+" "+runnerOpts.DockerFileName)
}
if err := cs.Backend.ExportImage(runnerOpts); err != nil {
return nil, errors.Wrap(err, "Failed exporting image")
}
}
diffs, err := cs.Backend.Changes(p.Rel(p.GetPackage().GetFingerPrint()+"-builder.image.tar"), p.Rel(p.GetPackage().GetFingerPrint()+".image.tar"))
if err != nil {
return nil, errors.Wrap(err, "Could not generate changes from layers")
}
if !keepImg {
// We keep them around, so to not reload them from the tar (which should be the "correct way") and we automatically share the same layers
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// TODO: Handle caching and optionally do not remove things
err = cs.Backend.RemoveImage(builderOpts)
if err != nil {
// TODO: Have a --fatal flag which enables Warnings to exit.
Warning("Could not remove image ", builderOpts.ImageName)
// return nil, errors.Wrap(err, "Could not remove image")
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}
}
rootfs, err := ioutil.TempDir(p.GetOutputPath(), "rootfs")
if err != nil {
return nil, errors.Wrap(err, "Could not create tempdir")
}
defer os.RemoveAll(rootfs) // clean up
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// TODO: Compression and such
err = cs.Backend.ExtractRootfs(CompilerBackendOptions{SourcePath: runnerOpts.Destination, Destination: rootfs}, keepPermissions)
if err != nil {
return nil, errors.Wrap(err, "Could not extract rootfs")
}
artifact, err := ExtractArtifactFromDelta(rootfs, p.Rel(p.GetPackage().GetFingerPrint()+".package.tar"), diffs, concurrency, keepPermissions, p.GetIncludes())
if err != nil {
return nil, errors.Wrap(err, "Could not generate deltas")
}
return artifact, nil
}
func (cs *LuetCompiler) packageFromImage(p CompilationSpec, tag string, keepPermissions bool) (Artifact, error) {
builderOpts := CompilerBackendOptions{
ImageName: p.GetImage(),
Destination: p.Rel(p.GetPackage().GetFingerPrint() + ".image.tar"),
}
err := cs.Backend.DownloadImage(builderOpts)
if err != nil {
return nil, errors.Wrap(err, "Could not download image")
}
if tag != "" {
err = cs.Backend.CopyImage(p.GetImage(), tag)
if err != nil {
return nil, errors.Wrap(err, "Could not download image")
}
}
err = cs.Backend.ExportImage(builderOpts)
if err != nil {
return nil, errors.Wrap(err, "Could not export image")
}
rootfs, err := ioutil.TempDir(p.GetOutputPath(), "rootfs")
if err != nil {
return nil, errors.Wrap(err, "Could not create tempdir")
}
defer os.RemoveAll(rootfs) // clean up
// TODO: Compression and such
err = cs.Backend.ExtractRootfs(CompilerBackendOptions{SourcePath: builderOpts.Destination, Destination: rootfs}, keepPermissions)
if err != nil {
return nil, errors.Wrap(err, "Could not extract rootfs")
}
err = helpers.Tar(rootfs, p.Rel(p.GetPackage().GetFingerPrint()+".package.tar"))
if err != nil {
return nil, errors.Wrap(err, "Error met while creating package archive")
}
return NewPackageArtifact(p.Rel(p.GetPackage().GetFingerPrint() + ".package.tar")), nil
}
func (cs *LuetCompiler) Compile(concurrency int, keepPermissions bool, p CompilationSpec) (Artifact, error) {
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Debug(" 📦 Compiling " + p.GetPackage().GetName())
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err := cs.Tree().ResolveDeps(concurrency) // FIXME: When done in parallel, this could be done on top before starting
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if err != nil {
return nil, errors.Wrap(err, "While resoolving tree world deps")
}
if len(p.GetPackage().GetRequires()) == 0 && p.GetImage() == "" {
Error("Package with no deps and no seed image supplied, bailing out")
return nil, errors.New("Package " + p.GetPackage().GetFingerPrint() + "with no deps and no seed image supplied, bailing out")
}
// - If image is set we just generate a plain dockerfile
// Treat last case (easier) first. The image is provided and we just compute a plain dockerfile with the images listed as above
if p.GetImage() != "" {
if p.ImageUnpack() { // If it is just an entire image, create a package from it
return cs.packageFromImage(p, "", keepPermissions)
}
return cs.compileWithImage(p.GetImage(), "", "", concurrency, keepPermissions, p)
}
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// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
// on how we compute the resolvable tree.
// This means to recursively build all the build-images needed to reach that tree part.
// - We later on compute an hash used to identify the image, so each similar deptree keeps the same build image.
// Get build deps tree (ordered)
world, err := cs.Tree().World()
if err != nil {
return nil, errors.Wrap(err, "While computing tree world")
}
s := solver.NewSolver([]pkg.Package{}, world)
pack, err := cs.Tree().FindPackage(p.GetPackage())
if err != nil {
return nil, errors.Wrap(err, "While computing a solution for "+p.GetPackage().GetName())
}
solution, err := s.Install([]pkg.Package{pack})
if err != nil {
return nil, errors.Wrap(err, "While computing a solution for "+p.GetPackage().GetName())
}
dependencies := solution.Order(p.GetPackage().GetFingerPrint()).Drop(p.GetPackage()) // at this point we should have a flattened list of deps to build, including all of them (with all constraints propagated already)
departifacts := []Artifact{} // TODO: Return this somehow
deperrs := []error{}
var lastHash string
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Info(" 📦 Build dependencies: ( target "+p.GetPackage().GetName()+")", dependencies.Explain())
for _, assertion := range dependencies { //highly dependent on the order
if assertion.Value && assertion.Package.Flagged() {
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Info("( 📦 target "+p.GetPackage().GetName()+") Building", assertion.Package.GetName())
compileSpec, err := cs.FromPackage(assertion.Package)
if err != nil {
return nil, errors.New("Error while generating compilespec for " + assertion.Package.GetName())
}
compileSpec.SetOutputPath(p.GetOutputPath())
depPack, err := cs.Tree().FindPackage(assertion.Package)
if err != nil {
return nil, errors.Wrap(err, "While computing a solution for "+p.GetPackage().GetName())
}
// Generate image name of builder image - it should match with the hash up to this point - package
nthsolution, err := s.Install([]pkg.Package{depPack})
if err != nil {
return nil, errors.Wrap(err, "While computing a solution for "+p.GetPackage().GetName())
}
buildImageHash := "luet/cache:" + nthsolution.Order(depPack.GetFingerPrint()).Drop(depPack).AssertionHash()
currentPackageImageHash := "luet/cache:" + nthsolution.Order(depPack.GetFingerPrint()).AssertionHash()
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Debug("( 📦"+p.GetPackage().GetName()+") 🐋 Builder image name:", buildImageHash)
Debug("( 📦 "+p.GetPackage().GetName()+") 🐋 Package image name:", currentPackageImageHash)
lastHash = currentPackageImageHash
if compileSpec.GetImage() != "" {
// TODO: Refactor this
if p.ImageUnpack() { // If it is just an entire image, create a package from it
artifact, err := cs.packageFromImage(p, currentPackageImageHash, keepPermissions)
if err != nil {
deperrs = append(deperrs, err)
break // stop at first error
}
departifacts = append(departifacts, artifact)
continue
}
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Debug(" 📦 (" + p.GetPackage().GetName() + ") Compiling " + compileSpec.GetPackage().GetFingerPrint() + " from image")
artifact, err := cs.compileWithImage(compileSpec.GetImage(), buildImageHash, currentPackageImageHash, concurrency, keepPermissions, compileSpec)
if err != nil {
deperrs = append(deperrs, err)
break // stop at first error
}
departifacts = append(departifacts, artifact)
continue
}
artifact, err := cs.compileWithImage(buildImageHash, "", currentPackageImageHash, concurrency, keepPermissions, compileSpec)
if err != nil {
return nil, errors.Wrap(err, "Failed compiling "+compileSpec.GetPackage().GetName())
// deperrs = append(deperrs, err)
// break // stop at first error
}
departifacts = append(departifacts, artifact)
}
}
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Debug(" 📦 ("+p.GetPackage().GetName()+") Building target from", lastHash)
return cs.compileWithImage(lastHash, "", "", concurrency, keepPermissions, p)
}
func (cs *LuetCompiler) FromPackage(p pkg.Package) (CompilationSpec, error) {
pack, err := cs.Tree().FindPackage(p)
if err != nil {
return nil, err
}
buildFile := pack.Rel(BuildFile)
if !helpers.Exists(buildFile) {
return nil, errors.New("No build file present for " + p.GetFingerPrint())
}
dat, err := ioutil.ReadFile(buildFile)
if err != nil {
return nil, err
}
return NewLuetCompilationSpec(dat, pack)
}
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func (cs *LuetCompiler) GetBackend() CompilerBackend {
return cs.Backend
}
func (cs *LuetCompiler) SetBackend(b CompilerBackend) {
cs.Backend = b
}