Use goreleaser to build and release (#244)

Instead of using gox on one side and an action to release, we can merge
them together with goreleaser which will build for extra targets (arm,
mips if needed in the future) and it also takes care of creating
checksums, a source archive, and a changelog and creating a release with
all the artifacts.

All binaries should respect the old naming convention, so any scripts
out there should still work.

Signed-off-by: Itxaka <igarcia@suse.com>
This commit is contained in:
Itxaka
2021-08-11 08:30:55 +02:00
committed by GitHub
parent 0a4fe57f33
commit 4adc0dc9b9
1133 changed files with 81678 additions and 85598 deletions

117
vendor/google.golang.org/grpc/grpclog/component.go generated vendored Normal file
View File

@@ -0,0 +1,117 @@
/*
*
* Copyright 2020 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package grpclog
import (
"fmt"
"google.golang.org/grpc/internal/grpclog"
)
// componentData records the settings for a component.
type componentData struct {
name string
}
var cache = map[string]*componentData{}
func (c *componentData) InfoDepth(depth int, args ...interface{}) {
args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
grpclog.InfoDepth(depth+1, args...)
}
func (c *componentData) WarningDepth(depth int, args ...interface{}) {
args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
grpclog.WarningDepth(depth+1, args...)
}
func (c *componentData) ErrorDepth(depth int, args ...interface{}) {
args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
grpclog.ErrorDepth(depth+1, args...)
}
func (c *componentData) FatalDepth(depth int, args ...interface{}) {
args = append([]interface{}{"[" + string(c.name) + "]"}, args...)
grpclog.FatalDepth(depth+1, args...)
}
func (c *componentData) Info(args ...interface{}) {
c.InfoDepth(1, args...)
}
func (c *componentData) Warning(args ...interface{}) {
c.WarningDepth(1, args...)
}
func (c *componentData) Error(args ...interface{}) {
c.ErrorDepth(1, args...)
}
func (c *componentData) Fatal(args ...interface{}) {
c.FatalDepth(1, args...)
}
func (c *componentData) Infof(format string, args ...interface{}) {
c.InfoDepth(1, fmt.Sprintf(format, args...))
}
func (c *componentData) Warningf(format string, args ...interface{}) {
c.WarningDepth(1, fmt.Sprintf(format, args...))
}
func (c *componentData) Errorf(format string, args ...interface{}) {
c.ErrorDepth(1, fmt.Sprintf(format, args...))
}
func (c *componentData) Fatalf(format string, args ...interface{}) {
c.FatalDepth(1, fmt.Sprintf(format, args...))
}
func (c *componentData) Infoln(args ...interface{}) {
c.InfoDepth(1, args...)
}
func (c *componentData) Warningln(args ...interface{}) {
c.WarningDepth(1, args...)
}
func (c *componentData) Errorln(args ...interface{}) {
c.ErrorDepth(1, args...)
}
func (c *componentData) Fatalln(args ...interface{}) {
c.FatalDepth(1, args...)
}
func (c *componentData) V(l int) bool {
return V(l)
}
// Component creates a new component and returns it for logging. If a component
// with the name already exists, nothing will be created and it will be
// returned. SetLoggerV2 will panic if it is called with a logger created by
// Component.
func Component(componentName string) DepthLoggerV2 {
if cData, ok := cache[componentName]; ok {
return cData
}
c := &componentData{componentName}
cache[componentName] = c
return c
}