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Define a generic Artifact object for now
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@@ -41,7 +41,7 @@ func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler {
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}
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}
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func (cs *LuetCompiler) Compile(p CompilationSpec) (*Artifact, error) {
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func (cs *LuetCompiler) Compile(p CompilationSpec) (Artifact, error) {
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// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
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// on how we compute the resolvable tree.
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