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Define a generic Artifact object for now
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b2d305bb8d
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@ -15,4 +15,23 @@
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package compiler
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package compiler
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type Artifact struct{}
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type Artifact interface {
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GetPath() string
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SetPath(string)
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}
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type PackageArtifact struct {
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Path string
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}
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func NewPackageArtifact(path string) Artifact {
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return &PackageArtifact{Path: path}
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}
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func (a *PackageArtifact) GetPath() string {
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return a.Path
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}
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func (a *PackageArtifact) SetPath(p string) {
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a.Path = p
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}
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@ -41,7 +41,7 @@ func NewLuetCompiler(backend CompilerBackend, t pkg.Tree) Compiler {
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}
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}
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}
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}
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func (cs *LuetCompiler) Compile(p CompilationSpec) (*Artifact, error) {
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func (cs *LuetCompiler) Compile(p CompilationSpec) (Artifact, error) {
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// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
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// - If image is not set, we read a base_image. Then we will build one image from it to kick-off our build based
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// on how we compute the resolvable tree.
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// on how we compute the resolvable tree.
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